Thanks for hosting that, rattle. Getting a load of errors with the mod (voidwater is broke, skybox is broke, model textures showing up garbled across the top of the map (???), can't click on perks (and thus get the game rolling) ect.) I assume something is wrong on my end, will investigate when not at work.
I don't think multiplayer works now but meh, I felt like pushing the progress I made since WIP1 out there.
Changes (what I can remember, it's WIP so there are craptons of changes): - Ranges and speeds reduced (including the capture range around a planet) to make the map act larger. - Buildtimes on large ships reduced, some cost adjustments as well. - Small ships leave trails now that are color coded to their main weapon type. - Units now move into a formation when given a move or fight order (collide=0 -> all units move into the space of one unit, being vulnerable to AOE damage). You may notice large ships and Warhammers moving short of the place you clicked, they're pretty far back in the formation and positions aren't adjusting to fewer units yet. - Secondary weapons on small ships now have the same firearc as the main gun so the units will turn towards a target automatically instead of requiring micro to make sure the main gun fires. - Muzzleflares for kinetic weapons added, effect changes if the massdrivers perk is used. - Queues are now linked lists instead of tables so they will properly maintain their order. - New perk: Inventive. A ship will get extra HP if it was built later in the game (currently 3% per minute). - New perk: EMP missiles. Your missiles do paralysis damage to enemies in a certain radius.
Just an econ rebalance, planets now produce only 5 per second, carriers boost it to 20 and starbases to 25. This means you can't just keep pushing with your carrier early on since you'll lose a lot of income.
I noticed I left the sounds I was trying out in there BTW, they're taken from Evo because someone said I should do that, I hope you don't mind?
As the Lua says, it's public domain. Just be careful, it has only been tested with SVN and the trails and carrier building gadgets use an SVN-only callout (GetUnitEmitPosDir). It's not strictly necessary if you use another logic to get the position but you have to replace it to make that work in 76b1.
There are 6 CC licenses which all conflict with each other and mean wildly different things, please make sure you make it clear which licence you're actually using rather than quoting the name of the non profit organisation that devised them.
Joined: 17 Nov 2005, 02:43 Location: Raegquitting Spring on 04/24/12
god forbid that you run the installer and actually look for yourself...
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