any chance IceUI will run faster in the next ver of Spring? I'd love to use it but just can't afford a 2-3 FPS hit let alone 20, when it drops to single digits in large games every bit of speed is needed.. and without any weird workarounds like tabbing out and in.
Joined: 02 Jan 2007, 16:18 Location: Bremen, Germany
ZellSF, that's what it should do.. I'm not sure though if it ever worked (my side should at least)..
But that will probably be dropped because trepan and I agreed on an options format that will hopefully be adopted by all widgets and can then be set in IceUI (or any other widget that implements the options handler)..
Other than that I just wanted to say that IceUI should work with the current SVN builds and the next release now..
Oh right, that's me being stupid, I do have it set to be transparent, like all windows, I just forgot that that would end up looking stupid on the minimap.
Loading: LuaUI\Widgets\gui_IceUI.lua false Error in Initialize(): [string "-------------------------------------------..."]:153: attempt to compare nil with number Removed widget: IceUI
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