View topic - IceUI



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PostPosted: 28 Nov 2007, 23:58 
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Location: St Louis
If you reload LuaUI it improves remarkably. I just bound it to a hot key and hit it after starting each game.


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PostPosted: 01 Dec 2007, 22:07 

Joined: 08 Jul 2006, 18:07
Does right click on energy bar control regular metalmaker widget?

Also, will you be adding a way to see what that's set at?


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PostPosted: 03 Dec 2007, 06:37 

Joined: 03 Oct 2007, 11:54
any chance IceUI will run faster in the next ver of Spring? I'd love to use it but just can't afford a 2-3 FPS hit let alone 20, when it drops to single digits in large games every bit of speed is needed.. and without any weird workarounds like tabbing out and in.


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PostPosted: 03 Dec 2007, 14:31 
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LordMatt wrote:
If you reload LuaUI it improves remarkably. I just bound it to a hot key and hit it after starting each game.

Also use quantum's FPS manager.


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PostPosted: 09 Dec 2007, 01:50 
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ZellSF, that's what it should do.. I'm not sure though if it ever worked (my side should at least)..

But that will probably be dropped because trepan and I agreed on an options format that will hopefully be adopted by all widgets and can then be set in IceUI (or any other widget that implements the options handler)..

Other than that I just wanted to say that IceUI should work with the current SVN builds and the next release now..


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 Post subject: Re: IceUI
PostPosted: 01 Jan 2008, 21:58 

Joined: 08 Jul 2006, 18:07
I tried playing the SVN version some and I can't seem to issue order via the minimap, sort of annoying.


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 Post subject: Re: IceUI
PostPosted: 02 Jan 2008, 02:33 
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Joined: 28 Jun 2007, 06:30
that's an engine bug


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 Post subject: Re: IceUI
PostPosted: 02 Jan 2008, 02:55 

Joined: 08 Jul 2006, 18:07
Uh? The default minimap just works fine, just as the LuaUI minimap redirection widget things works just fine.


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 Post subject: Re: IceUI
PostPosted: 03 Jan 2008, 03:53 
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Thanks for your and LordMatts bug reports..

I fixed all problems with 0.76b1 that I could find in an hour :P.. If you find anything else, please let me know..


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 Post subject: Re: IceUI
PostPosted: 03 Jan 2008, 06:30 

Joined: 08 Jul 2006, 18:07
Uh, that update screwed up things pretty badly here, so much that I needed to do a clean reinstall. No idea why though.

Edit: ah, found it, disallow helper AIs is not an option you should enable.


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 Post subject: Re: IceUI
PostPosted: 03 Jan 2008, 20:23 

Joined: 08 Jul 2006, 18:07
Is there a reason windows can't be placed at the top of the screen? Currently if I edit current.lua to say
Code:
   energyresbar = {
      position = {
         [1] = 543,
         [2] = 0,

Then the energy bar ends up one pixel from the top, negative values doesn't seem to be accepted.


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 Post subject: Re: IceUI
PostPosted: 03 Jan 2008, 20:32 
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Maybe you disabled the borders or something? Or maybe it's because borders are blurred atm with anti aliasing enabled.

Negative values mean "from the bottom" so -1 makes it _start_ at the bottom most pixel..


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 Post subject: Re: IceUI
PostPosted: 03 Jan 2008, 20:46 

Joined: 08 Jul 2006, 18:07
oh, right, I disabled borders because IceUI window borders aren't perfectly square. why aren't they :(

After changing that, there's still a 1 pixel border at the top and left of the minimap though.


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 Post subject: Re: IceUI
PostPosted: 03 Jan 2008, 20:52 
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Hmm.. Can you post a screenshot of those borders? Do you have anti-aliasing enabled?

Maybe you changed the border color of the minimap too.. It doesn't inherit the general border color anymore then..


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 Post subject: Re: IceUI
PostPosted: 03 Jan 2008, 20:56 

Joined: 08 Jul 2006, 18:07
Oh right, that's me being stupid, I do have it set to be transparent, like all windows, I just forgot that that would end up looking stupid on the minimap.


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 Post subject: Re: IceUI
PostPosted: 04 Jan 2008, 08:28 

Joined: 04 Sep 2005, 00:25
When are you going to release a version for 0.76b1? I can't find it.


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 Post subject: Re: IceUI
PostPosted: 04 Jan 2008, 15:03 
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Use the updater in IceUI/Accessories


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 Post subject: Re: IceUI
PostPosted: 04 Jan 2008, 21:57 
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Joined: 27 Feb 2006, 00:21
Whenever I try to use IceUI nowadays I get :

Quote:
Loading: LuaUI\Widgets\gui_IceUI.lua
false
Error in Initialize(): [string "-------------------------------------------..."]:153: attempt to compare nil with number
Removed widget: IceUI


Thats with the latest version, fresh updated.


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 Post subject: Re: IceUI
PostPosted: 05 Jan 2008, 00:46 
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Thanks for reporting..

Should be fixed now. Please test :).


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 Post subject: Re: IceUI
PostPosted: 05 Jan 2008, 06:23 
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Joined: 27 Feb 2006, 00:21
Hmm, well that one seems to be fixed. But now I get:

Quote:
Loading: LuaUI\Widgets\gui_IceUI.lua
Sorting roster by Allies
false
Error in Initialize(): [string "local groupDescs = {..."]:180: attempt to concatenate field 'author' (a nil value)
Removed widget: IceUI


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