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 Post subject: Core Weasel +1
PostPosted: 25 Nov 2007, 01:05 
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Finished Model is contained in the .zip file.

610 Triangles

***
http://www.mrd.str8-6.com/files/Core_weasel_fixed_notrans.zip
***
Trying to shoot for the Cavedog cinema model, I really wish there were more of those to work from as they're so damn sexy.

Believe this or not, the OTA weasel is at 450 triangles :o Upspring counts in poly, but not triangles, so around 180 poly on the OTA ingame.

Mine will end up being around 650 or less hopefully, the rear end is still the OTA model which I'm working off from and will be different once I get that area done, I also can't chop the wheel bottoms when they were born to roll :lol:

** My remodel**
Image

** Cavedog Cinema Model**
Image


Last edited by MR.D on 23 Jan 2008, 02:07, edited 3 times in total.

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PostPosted: 25 Nov 2007, 01:34 
P.U.R.E. Developer
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Location: Herding cats uphill whilst wearing roller skates.
Lookin' good. Only thing I'd have to say about it is that the top weapon should probably be a turret, otherwise if CA or whoever takes it, they're going to have to radically change the game-balance- if it's a turret, then it's a really simple scripting operation to make the turret fire when the angles >< the small angle where the front guns should probably fire...


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PostPosted: 25 Nov 2007, 01:49 
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Joined: 28 Apr 2005, 20:07
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I'd suggest making it a bit longer


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PostPosted: 25 Nov 2007, 02:22 
P.U.R.E. Developer
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Location: Herding cats uphill whilst wearing roller skates.
The tires are too thick, too, come to think about it.


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PostPosted: 25 Nov 2007, 04:35 
XTA Maintainer
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Joined: 24 Feb 2005, 02:58
Location: In Alaska Bridge to nowhere land.
armored Tires maybe?


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PostPosted: 25 Nov 2007, 07:22 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
As long as it can have zpock-style suspension awesomeness (ideally exaggurated for more win), I'm happy ;)


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PostPosted: 25 Nov 2007, 08:07 
Damned Developer
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Fake suspension is alright as well.

Oh and make these additional guns seperate parts so they can be hidden by script in case they're not wanted for "balance reasons". :P


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PostPosted: 25 Nov 2007, 09:21 
Kernel Panic Co-Developer
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Argh wrote:
if it's a turret, then it's a really simple scripting operation to make the turret fire when the angles >< the small angle where the front guns should probably fire...
Don't use script but FBI to make limited firearc. Scripted firearc are inherently buggy, because it's the engine and not the script which decide what the target is: The unit may still want to fire at the backward target even if there's a target right in front. And in that case, all you can do is jam the turret.


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PostPosted: 25 Nov 2007, 10:08 
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You could script it so that when the target is in front the shot spawns from the side guns and when it's anywhere else it's spawned from the turret...


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PostPosted: 25 Nov 2007, 11:18 
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I don't mean to be rude...
But you guys really don't know your vehicles or something if you didn't notice they're already on the game model 8)

We need a heart Emoticon..


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PostPosted: 25 Nov 2007, 12:03 
Zero-K Developer

Joined: 28 Nov 2006, 13:22
Yes, they are currently on the weasel model, and yes, they are totally inoperable, and yes, they look stupid.


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PostPosted: 25 Nov 2007, 20:30 
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Joined: 10 Dec 2005, 21:39
Saktoth wrote:
Yes, they are currently on the weasel model, and yes, they are totally inoperable, and yes, they look stupid.
stfu they look cool.*

*also, many penis jokes could've been had


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PostPosted: 25 Nov 2007, 20:35 

Joined: 26 Mar 2007, 21:14
I'm all for removing the unused guns.


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PostPosted: 25 Nov 2007, 20:57 
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I'm all for cock jokes :P


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PostPosted: 25 Nov 2007, 22:22 
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Location: Finland, 1944
I'm all for removing the unused jokes to keep this on track. Wait - The Weasel never ran on tracks!


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PostPosted: 26 Nov 2007, 03:50 
BT: Legacy & Spring 1944 Developer

Joined: 21 Sep 2004, 07:25
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Neddie wins.

Anyway maybe they dont have to be weapons, hm? Maybe they're sophisticated scanning aerial devices. Hmmmmm?


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PostPosted: 26 Nov 2007, 04:16 
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I think they're bubblegum dispensers.
Or smoke screen jets :P to blind itself..

Of course they're lasers guys, cmon :-)

I can't just remove them, its a part of both the cinema and the OTA game model.. it would just be blasphemy to chop em.

But just because they are there, it doesn't mean they have to do anything to compromise balancing the unit.


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PostPosted: 26 Nov 2007, 16:16 
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Did some tweaks after you guy's suggestions, does this look good enough where I can start unwrapping and move on with the texture guys?

It does match up with the dimensions of the OTA game model with the exception of being a little longer from nose to tail so its more of a hybrid of the OTA game model and the Cinema render.

I'm already behind schedule, so I want to get rolling on it :-)


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PostPosted: 26 Nov 2007, 16:31 
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As mentioned prior, I would think the main gun needs to be a turret. (as it was in your first pic :P )


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PostPosted: 26 Nov 2007, 17:15 
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It is, its just formed into the shape of the body so I can slap a big fat Core log on it.

You should be able to see the seam where the turret is fit over the rear body.


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