View topic - RAI v0.601



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 Post subject:
PostPosted: 21 Oct 2007, 15:53 
Spring Developer

Joined: 01 Jun 2005, 10:36
Location: The Netherlands
Source code available yet?


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 Post subject:
PostPosted: 21 Oct 2007, 20:52 
AI Coder

Joined: 15 Aug 2006, 13:05
Is now. (updated the first post)


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PostPosted: 21 Oct 2007, 22:06 

Joined: 23 Dec 2006, 21:36
Location: Germany
Pretty nice Ai I have to say. I just witnessed the first game an AI ever ENDED for me. After 1:30h 2 Core Ais (allies) ovverran 2 Arm AIs (allies , too).

Epic fight.

I'm eager to see how they fight in a new version (if any new version is coming), e.g. no more "hit and run" stuff (Ai got like 100 tanks, and still runs away from the invaded base, duhh :wink: )


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PostPosted: 21 Oct 2007, 22:39 
Lobby Developer

Joined: 16 Mar 2007, 18:27
i think you should let the ai choose between the different lab the best one depending on the map and then stick to it at least in the beginning and just make 1 lab of each type + nano instead of making new lab, even if you made a "make 1 lab every 30 buildings" you should change the second lab to a nano assisting the first one, but maybe that way is just good for BA, you could add a function to calculate if building a new lab costs more than building a nano or a cons assisting it

anyway as engine of darkness said ... best spring AI imo


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 Post subject:
PostPosted: 21 Oct 2007, 23:32 
Spring Developer

Joined: 08 Oct 2006, 15:58
.


Last edited by Kloot on 24 Mar 2009, 19:59, edited 1 time in total.

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PostPosted: 25 Oct 2007, 20:19 
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Joined: 25 Jul 2007, 20:30
Can't I use RAI with the actual svn 4623 of 75b2 in LAN?

I get an error, that the "expected version" is 1539 and actual version something below that number, like 1431 or so.


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 Post subject:
PostPosted: 25 Oct 2007, 21:16 
Moderator

Joined: 22 Aug 2006, 15:19
AIs for one version of spring can't be used with other versions.


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PostPosted: 29 Oct 2007, 05:00 
Modeler
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Joined: 12 Dec 2005, 01:49
Well, this AI does not build my mines, which mine metal, but can be built anywhere, not just on metal spots.

Any Specific reason why? Do I perhaps need a tag of some sort? Other than that, it is fun to watch the battles, too bad they take so long.


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PostPosted: 29 Oct 2007, 06:26 
Battletech Developer
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Joined: 21 May 2007, 01:09
Location: New Zealand
Snipawolf wrote:
Well, this AI does not build my mines, which mine metal, but can be built anywhere, not just on metal spots.

Any Specific reason why? Do I perhaps need a tag of some sort? Other than that, it is fun to watch the battles, too bad they take so long.


have a look through the logs, see what it gets classed as


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 Post subject:
PostPosted: 29 Oct 2007, 12:04 
Modeler
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Joined: 12 Dec 2005, 01:49
Code:
  Metal Production (Extractor) BuildList (disabled): 
  Metal Production BuildList:   Mining Facility(1)


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 Post subject:
PostPosted: 29 Oct 2007, 16:49 
AI Coder

Joined: 15 Aug 2006, 13:05
I did a quick check and yes this is a bug.

It probably didn't had enough resources to build from the list. The code responsible for selecting the cheapest option on a build list only applies to certain lists, if there were no extractors, it should have looked at the second Metal Production list, but it didn't.

It is now probably fixed, though I cant think of a mod to test this for.


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 Post subject:
PostPosted: 31 Oct 2007, 23:50 
Modeler
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Joined: 12 Dec 2005, 01:49
Gundam, possibly.

My friend Chrispin said it started producing them after he gave them one. So, I guess it "learned" that the Mine is the metal producer in my mod.

Edit: Though, I can't get the same reply from the AI... Hmmm...


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 Post subject:
PostPosted: 02 Nov 2007, 01:50 
Modeler
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Joined: 12 Dec 2005, 01:49
New post, got my ass slaughtered by RAI (Well, almost, if it didn't have those 8 extra mines I would've killed em)

I gave it 8 mines, and it started building them itself. I was fighting two in a three man FFA on Altored Divide, which is my basic test map. I turned my attention to one, and plowed through him in ~10 mins or so, then I come back to my base with my armed forces and prepare for the journey south, making repairs and the such to my dfenz and units. Alluva sudden, out of the damned blue, comes about 20 jackals (which are the second meanest mobile t1 unit) and they nearly obliterated my defenses.

If I hadn't positioned my artillery in such a way that their shells fell directly in the valley where the enemy came from, I surely would've perished. He also had like 50+ infantry.

Needless to say, this AI kicks ass now that is has learnt. It may be able to best me one day in a one to one conflict :twisted:


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 Post subject:
PostPosted: 02 Nov 2007, 14:28 
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Joined: 17 Jan 2007, 13:26
er I don't think RAI learns....


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 Post subject:
PostPosted: 03 Nov 2007, 00:26 
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Joined: 30 Jul 2007, 09:27
Location: Melbourne, Australia
mm im humiliated.. i got beaten by 3 RAI in Flash spam 1.2 on speed ball :(


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 Post subject:
PostPosted: 04 Nov 2007, 18:25 
P.U.R.E. Developer
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Joined: 21 Feb 2005, 03:38
Location: Herding cats uphill whilst wearing roller skates.
Tried playing latest RAI with SpringSVN. Crashed, after telling me that the version number expected by the DLL was wrong. Can you guys maybe get the SVN version working right? I want to test the SVN thoroughly before release, since it has so many new features, but I can't do that without a good semi-random AI, and AAI and KAIK both fail miserably right now :P


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 Post subject:
PostPosted: 04 Nov 2007, 18:35 
Malcontent
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Joined: 27 Feb 2006, 22:04
Location: Hurrrrrr.
You need an RAI binary compiled for the specific SVN version of spring. It's not a question of RAI being broken.


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 Post subject:
PostPosted: 26 Nov 2007, 18:39 
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Joined: 26 Nov 2007, 15:39
Location: karlsquell von kormbach
make RAI thaht build storages..

they dont build storages..


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 Post subject:
PostPosted: 28 Nov 2007, 04:38 
AI Coder

Joined: 15 Aug 2006, 13:05
already implemented.
although it could be improved, storage is built under set conditions


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 Post subject:
PostPosted: 28 Nov 2007, 11:10 
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Joined: 26 Nov 2007, 15:39
Location: karlsquell von kormbach
never seen thaht RAI is building storages..


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