View topic - Help with Art/Graphics/Layout/etc right here!



All times are UTC + 1 hour


Post new topic Reply to topic  [ 10 posts ] 
Author Message
PostPosted: 13 Jul 2005, 19:52 

Joined: 11 Jul 2005, 18:29
Hi everyone,

I'm new to Spring and this forum but I'm a veteran TA player. I found Spring only less than a week ago and I'm loving every second of it.

I would like to thank everyone who took their time to make Spring what it is today, an awesome RTS with limitless possibilities.

I would also like to offer my help with making any art/graphics/icons/layout/whatever for the game. I'm a full time graphics/web designer in business for over 8 years and a big gamer. TA was my favorite RTS of all time, I played it religiously. I would really love to be a part of the team for this awesome project.

If anyone needs graphics done please let me know and I'll try to make them asap. I hope I can help you guys keep the progress of the game moving.

Sincerely,
Philip R. aka Slayer

-----

Edit:
Looking through the older threads I couldn't tell if the other graphics requests were out of date or current so please post anything that's needed right here.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 15 Jul 2005, 02:12 
User avatar

Joined: 16 Aug 2004, 05:15
Location: New Zealand
Textures would be nice.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 15 Jul 2005, 05:16 
User avatar

Joined: 08 Sep 2004, 21:59
Location: Qc, Canada
Napalm Cobra is a man of few words, and I'm not sure that he has the gift of making you feel welcome.

Anyways, I think he's right, we mainly need textures:
- you could start slowly replacing the TA units' textures with some of your own: that would move us one step closer to legality, and make the game look much better
- I'm sure a good drawer could make some amazing maps: just create a map with your own textures that you tile (just ask around for the right size of a tile, I don't remember). If you make maps with great tilesets, you can bet people will start using them to make some more great maps! You could even create an entirely hand-drawn Spring map with no repeating tiles, but if it's large it will be a huge file.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 15 Jul 2005, 12:50 
Map Creator
User avatar

Joined: 12 Jan 2005, 10:25
Location: Still signing off after all these years
dont listen to Gabba... :-)

Quote:
You could even create an entirely hand-drawn Spring map with no repeating tiles, but if it's large it will be a huge file.


thats rong, all my maps are a good file size.
But yes, make some maps! Theres a tut on the front page.
:-)

aGorm


Top
 Offline Profile  
 
 Post subject:
PostPosted: 15 Jul 2005, 12:58 

Joined: 04 Jun 2005, 06:25
welcome slayer!

textures sound like a good idea to me.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 15 Jul 2005, 18:08 

Joined: 11 Jul 2005, 18:29
I'll be glad to make some textures. I just need to figure out what program to use to open TA units and apply new textures to them. Can someone point me in the right direction?

Reading the map making guide right now. :-)


Top
 Offline Profile  
 
 Post subject:
PostPosted: 16 Jul 2005, 00:10 
User avatar

Joined: 16 Aug 2004, 05:15
Location: New Zealand
3do builder, its shit, but it apparently does the job.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 16 Jul 2005, 00:48 

Joined: 11 Jul 2005, 18:29
[K.B.] Napalm Cobra wrote:
3do builder, its shit, but it apparently does the job.


Ok. I got 3do, played around with it and got a hang of it. I can't seem to find the TA units though. Is there another program I need to extract them or how does this work? Where do I get the units?

Thanks for the help! :-)


Top
 Offline Profile  
 
 Post subject:
PostPosted: 16 Jul 2005, 01:03 
User avatar

Joined: 05 Jun 2005, 18:13
Location: NL
Check the fileuniverse Total Annihilation section. It has a Utilities directory with practically everything you need. You can use Hpi Viewer to extract unit files such as 3do models.

Quote:
3do builder, its shit, but it apparently does the job.


Couldn't agree more. What I don't understand is that all these years after the release of TA there is only this little crappy VB based editor and nobody in the big ta community has made a better one. IMO, it will be a good thing to get rid of the 3DO format in the spring engine.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 16 Jul 2005, 01:16 
Imperial Winter Developer

Joined: 06 Feb 2005, 13:42
Location: Indianapolis
The sad thing is that Cavedog said our tools were better than theirs...


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: yuritch and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.