I tend to merge my objects for UVing and separate them afterwards. A really useful key for separating is L: Select linked. Point at a vertex, hit L and the whole chunk of the mesh that it belongs to gets selected.
I tend to merge my objects for UVing and separate them afterwards. A really useful key for separating is L: Select linked. Point at a vertex, hit L and the whole chunk of the mesh that it belongs to gets selected.
Thanks, KDR_11K.
Let me list the steps:
1. Model
2. UV-Map
3. Separating
4. Export as an Object (Is there a s3o exporter for Blender?)
5. Reboot to Windows
6. Import into UPspring
7. Make a hierarchy
8. Export as an s3o Object
9. Make unit scripts
10. Make animation scripts
11. Lua scripts if needed
You can also use Blender under Windows if you want to.
There's only an OBJ exporter AFAIK, the object origin will always be at the world origin for that exporter so use alt+G to move the objects to that and export them one by one.
Er, wait, actually it'll probably work better to leave them at their relative positions and just move the origins in Upspring.
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