Thanks this is exactly what I needed! Now I can make my models, thanks for the extra included stuff as well, such as how to export the texture, something that I desperately needed.
Uh now exactly how do we go about with slightly harder model, say a basic tank, do I just select the top edges, or do I just look at it and kinda figure out how I want it to unfold?
What is this I hear about overlapping duplicate UV maps, how does that work, do you just drag the uvmaps over top each other? What about scaling, is that possible as well, to cram more uv maps together? Because I want to keep a 512 x 512 uv map, and have in the upper limit of 10 objects. Wait, can I just make a 512 x 512 uvmap and scale my uv map down and fit 6 objects onto one panel?
Last edited by rcdraco on 01 Jun 2007, 14:51, edited 1 time in total.
i tried this with my model, exported with sucess, texture worked on Wings, but it simply does not work on UPSPRING, i dont know what is wrong, i did the export for uv, then uvmapped, textured, saved and did import from uv and built the .dds texture file, i dont know what is wrong
No, but really, this tutorial helped me, newb of all modding, learn to UVmap easily, and without spending $700 for 3D Studio Max, or $600 for fireworks, or spending infinity learning to use GIMP, just pop it into paint, swipe and go, it ain't no Game Maker pant editor, but it's good enough.
AHHHHH, I unwrapped my Robotix Commander and got 2 elephants weird. Actually even weirder is that it comes form the commanders ARM PIT zone.
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