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PostPosted: 12 May 2007, 22:01 
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Joined: 02 Sep 2006, 00:15
Location: ┬® Wolfe Games
wow looks nice


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PostPosted: 13 May 2007, 18:46 
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Joined: 23 Apr 2006, 01:15
This is looking really good Meltrax - keep up the good work!


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PostPosted: 19 May 2007, 23:33 
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Joined: 02 Jan 2007, 16:18
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Many of you had the same performance issues I had with my IceUI.. Trepan calls it "jerkiness" ;) and he claims that updating Lua to version 5.1.2 reduced the jerkiness quite a bit..

I can't really test this since my new laptop doesn't really show that jerkiness.. So it would be really cool if some of you who noticed a periodical FPS drop could try it with the latest SVN build of Spring and report any changes in performance.. :-)


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PostPosted: 20 May 2007, 00:35 

Joined: 17 Nov 2005, 00:52
Location: Canada
There font rendering may also be the source of a general slowdown.
The 'jerkiness' is periodic, and is caused by lua's garbage collection
routine. Lua 5.1 added an incremental tunable garbage collector, and
so it performs better. You can tune the parameters using the DoLine
widget:

/luaui run collectgarbage(opt [, arg]) -- see the lua manual for more info


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PostPosted: 20 May 2007, 10:21 
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Joined: 10 Mar 2006, 10:24
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the 15 odd fps loss is crippling, there must be some way to optimise!


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PostPosted: 20 May 2007, 12:08 
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ehm.. what is "15 odd fps loss" supposed to mean? did you test with the latest SVN Spring build?


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PostPosted: 20 May 2007, 13:12 

Joined: 17 Nov 2005, 00:52
Location: Canada
15 fps as a number is useless regardless.
Are you running at 16 fps or 300 fps without
LuaUI?

If you haven't already done so, edit LuaUI/ctrlpanel.txt
to disable outlineFont (use a value of 0). This will help
reduce the slowdown due to fonts (for which there is
already a real solution in the pipe).


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PostPosted: 20 May 2007, 15:38 
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I have 45 fps standard, and this does not change significantly when I use LUA ui and various little widgets like factroy gaurd, idle cons.
When I use this GUI change I lost 10-15fps.
This loss of fps is caused by the resource bar from what I can see, as I dled the toolbar, box to show allied resources, and unit groups seperately and they didnt have much effect..
sorry if thats not helpul


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PostPosted: 21 May 2007, 17:55 
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My former widgets (Tooltip, Player Info and Resource Bar) don't have a lot of code in common with the new IceUI so that doesn't really mean anything if you compare those..

And yes: there's a lot of stuff to optimize and I will try to do that.. Though I will probably stick to lots of tables because it allows some nice flexibility.. If Spring becomes unplayable though, I have to change that core-stuff, too..

Anyway, what trepan did was reducing the "periodic slowdown" caused by the garbage collection and not the "general slowdown" caused by my sloppy programming ;).. So that's what should be tested if you want to help (as I said, this only refers to the latest SVN builds)..


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PostPosted: 05 Jun 2007, 12:17 
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I released my current version of IceUI today. As I said there won't be any new versions for Spring 0.74b3 so this release will only work with current SVN builds of Spring. For details please see the description on UF.

Image

Note that it's not hard to use the development builds of Spring. You don't have to compile anything. See this sticky for details.

I will have a stable and a development branch when the new stable Spring version gets released but I switched to SVN too late to make it possible with the current version of IceUI..


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PostPosted: 05 Jun 2007, 16:31 
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Joined: 27 Feb 2006, 00:21
I like the ability to hide the retarded unit spam stuff. Good work.


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PostPosted: 05 Jun 2007, 17:53 
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Joined: 02 May 2005, 02:56
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No commands listed for some reason... otherwise it looks pretty keen


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PostPosted: 05 Jun 2007, 18:27 
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Bundle it with main release.


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PostPosted: 05 Jun 2007, 18:29 
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Dragon45 wrote:
Bundle it with main release.

When it works of course... it crashed on me... and no commands in the command window...


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PostPosted: 05 Jun 2007, 19:56 
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Can you describe how and when it crashes for you?

And yes: I still didn't do the build/command window.. I can disable it for now and let you use the old one..


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PostPosted: 05 Jun 2007, 21:17 
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Joined: 14 Sep 2004, 10:32
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Itd be nice if you had a supcom style command button window with the list of things being built and numbers signifying how many so you can see exactly whats going to be built next and how many then so on....


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PostPosted: 05 Jun 2007, 21:22 
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Hmm.. Nice idea.. That left-hand panel will be so much work ;)..


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PostPosted: 06 Jun 2007, 06:20 
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I tried to change the resource bars...


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PostPosted: 06 Jun 2007, 18:41 
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As in "I moved the windows" or "I changed the code"?


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PostPosted: 06 Jun 2007, 18:48 
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Joined: 01 Jun 2006, 12:15
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Did you grab the latest LuaUI files from the svn?


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