SpringLobby is a lobby client for the Spring RTS engine, developed in C++ and it's licensed under the GPL. The client is designed with the following goals in mind:
* Implemented in modern C++
* Multiplatform, depends only on wxWidgets so works on many more platforms than Spring itself
* License is GPL 2 (free as in freedom)
* Clean and intuitive user interface
* Full UTF-8 support
* Clean design, clean codebase, well documented (soon at least)
SpringLobby starts to become quite stable and has all the needed features to play and host online. You can also use it to play singleplayer games offline. The first official release will be released soon.
hmm, lobby rivalry, we have AFLobby, lobby++ and spring lobby all vieing for the linux ppl. I assume your going after the lightweight lobby niche? AFLobby is lightyears ahead in the all rounder heavy weight lobby arena.
You might want to think of a name change, its rather close to iamacups 'spring client' fork fo tasclient.
hint: try and seperate tasserver protocol specifics into a wrapper for future support of other protocols. Itll help a lot, and I wish I'd done it sooner.
A quick reminder, this is the same person who posted this:
AF: Yeah, the initial design will look very much like that but I'm open to sugestions. And yeah, I have separated the tasserver protocol. the tasprotocol is using an abstract protocol class that you can implement new protocol on top of.
TradeMark: I'm trying to make a modular design with as litle dependencies as possible beetween the various modules. With that kind of design it should not be too difficult to rip the underlaying code and put a new gui on top of it.
The protocol code could also be easily ripped ( since it's totally independent ) and used to write bots and other goodies
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