View topic - "Freshened Up" TA Units



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PostPosted: 18 Mar 2007, 02:15 
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rattle, could you fire me the textures and model... I wanna do some stuff to it with reflections etc/


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PostPosted: 18 Mar 2007, 03:17 
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DemO wrote:
Explains why peewees get raped so much... women are bad drivers.


Worst post I've ever read from you.

Where did that killer Thud go?


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PostPosted: 18 Mar 2007, 04:08 
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neddiedrow wrote:
Where did that killer Thud go?

Not a thud... :(
Either I'll remodel TA models or I'll recreate them. I'd rather do the latter, the legs on the OTA hammer for instance are a pain in the butt to model/make look good.

smoth wrote:
rattle, could you fire me the textures and model... I wanna do some stuff to it with reflections etc/

Sure
s3o/dds, wings, PSD etc.


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PostPosted: 18 Mar 2007, 05:46 
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Thud, Hammer, whatever. I keep over three thousand units in my head from day to day, I'm allowed to mistake something when dredging the index.


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PostPosted: 18 Mar 2007, 06:07 
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Half of the space isn't used rattle..

Hmm.

I could remap his uvs but I am not sure you would want that. Can I have permission to tweak this unit/uvmap?


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PostPosted: 18 Mar 2007, 06:39 
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AF wrote:
For something that didnt exist 20 minutes ago freshly built?


It still looks wrong no matter what.

If we are to argue realism a nanolathed shape would probably look more organic because that's better for absorbing stress.


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PostPosted: 18 Mar 2007, 14:41 
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smoth wrote:
Half of the space isn't used rattle..

Hmm.

I could remap his uvs but I am not sure you would want that. Can I have permission to tweak this unit/uvmap?

Yes you're allowed to tweak what ever I made.

I wasted about 10-15% of the UV map because I'd like to keep the same level of detail on all (or most) areas (by using scale->normalize) and just didn't feel like redoing it again for an increase of maybe 5% in each UV area.

Anyway I still think it's fine, I should have assigned more space to the firepoint perhaps and less to the barely visible areas...


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PostPosted: 18 Mar 2007, 18:17 
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Ach, KDR... my Femme Peewee is just a joke unit. I need to get back to work on my real project today...


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PostPosted: 20 Mar 2007, 22:53 
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you guys spent a week on the peewee. There are about 200 TA units, so... get to work! And maybe it will take less than 3 years :P


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PostPosted: 21 Mar 2007, 17:02 
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hunterw wrote:
why doesn't BA use the better quality models used in XTA


a lot of work could be saved doing this, because XTA's comms and maverick (just as examples) are much higher poly and better looking than the BA models, which i believe are just directly ported from OTA.


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PostPosted: 21 Mar 2007, 17:59 
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hunterw wrote:
because XTA's comms and maverick (just as examples) are much higher poly and better looking than the BA models

That's your personal opinion. I still think they're horrible models and rather ugly. But that aside, this goes straight into the BA thread (or forum).


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PostPosted: 21 Mar 2007, 23:48 
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A lot of the better looking BA models were taken from XTA.....


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PostPosted: 22 Mar 2007, 00:50 
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Most of the models in both aren't good looking.


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PostPosted: 22 Mar 2007, 03:39 
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whered all of xta's nice units come from anyway


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PostPosted: 22 Mar 2007, 04:21 
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Noize put a blank cd under his pillow and the model fairy came during the night...


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PostPosted: 22 Mar 2007, 05:22 
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cool im gonna try :o

didnt work :cry: :cry: :cry:


Last edited by overkill on 22 Mar 2007, 20:29, edited 1 time in total.

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PostPosted: 22 Mar 2007, 13:08 

Joined: 07 May 2005, 22:48
I'm loving all of these models. :D Especially the peewee ones. Gives an interesting idea for an E&E style of Peewee (multiple versions).


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PostPosted: 27 Mar 2007, 21:27 
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Argh, would you be able to send me that peewee to use in a video if thats okay with you? In need of a female kbot ^^

In pink! :P


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PostPosted: 14 May 2007, 20:52 
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ImageImage
Rocko remake, ~410 tris and work in progress...

Does anyone know how to force yafray to use your smoothing groups instead of auto smoothing angle? That's annoying as hell... :(


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PostPosted: 14 May 2007, 21:22 
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Me likey.

Why does it have spikes on it though? O_o.


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