Here is the background... while yes, the pilots are clones, overtime the technology was refined to allow younger clone pilots and slightly different support systems. While it would be unwise to retrofit old models, they remain useful and in terms of combat ability, functionally the same.
The inset around the barrel strikes me as unnecessary, there are very few insets that can't just be painted on the texture and look at least just as good.
Joined: 25 Dec 2005, 22:56 Location: Risking his neck for his brother man
it looks nice but it doesn't really look like a peewee, I think it'd look better if you lose the window and give it more of a colour scheme like the old TA render.
Joined: 01 Jun 2006, 12:15 Location: Banned user for reason “Do not post pictures of people fucking cars”
No. You can't reuse textures unless you change the UV map to work with that texture. And quite frankly I'd rather do it myself even if it's crappy. Of course I could assign it but that is all.
I'd rather see some more volounteers, I can't do good textures, there's always one thing wrong with them in the end...
Cough, umm... upload whatcha have to fileplanet or somewhere and PM me a link, I'll take a whack at it when I get home from work... might take a lil while, might take an hour, I dunno... depends what the girl at home wants..
edit: by the way, the UP map has some very minor issues I see...
I think I can correct them though without too much hassle...
and yeah, what size is your texturemap? 512x512? for a unit, that might be too big.. way too big..
Joined: 01 Jun 2006, 12:15 Location: Banned user for reason “Do not post pictures of people fucking cars”
Now there is one. There shouldn't be pistol-like guns either. Also this peewee can't turn it's torso anymore or there are ugly clipping errors (legs + backpack). The one on the render would suffer from the same issue.
Moar pictures. I don't really like the color scheme on the high poly render, though it can be easily changed to match them.
LathanStanley wrote:
edit: by the way, the UP map has some very minor issues I see...
What issues? I'm pretty sure the UV map is okay... except that there's about 10% wasted space because of map sharing and me being lazy issue. :P
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