A general advice is that you shouldn't use the grid at all, especially not for size measurement. Might be bullshit but I never use it, it's in the way usually. Then don't shrink your 1x1x1 cubes but expand them. The smaller you model the more likely wings will desynch your model. I had to flatten and reorganize it twice (once after resizing). Causes headaches... especially when the select similar function begins to ignore half of the similar looking faces, only because their edges are 0.00001 WU longer or something.
Also, look out for mistakes, do it in orthographic mode. Watch the model from the sides (x, shift+x), top/bottom (y, shift+y) and front/rear (z, shift+z). You would have noticed that the entire deck was deformed. :P
Anyway for (one of) your first model(s) it's not bad. I edited GMN's version by the way.
Joined: 13 Jan 2005, 00:46 Location: Life is short, you're capable.
The extruded parts on the back are bad. The texture can handle the rest.
this is a unit that is built more frequently then a zaku2 and it is half the height in a mod where things like the krogoth exist. Things like the ribs on the gun are a bit excessive when you can do them with texture also the brackets that hold the tank on the backpack could be without the little bump in them because they are going to be smoothed and they are just lost in the process. The arm sockets could be 6 or 4 sided instead of 8. The gun barrels could be 4 or five sided instead of 6.
The original legs came down on the sides of the feet with a pin type hinge. I am not too fond of the current feet/shin intersection.
These are just thoughts and you are free to ignore them or use them as you please.
Joined: 01 Jun 2006, 12:15 Location: Banned user for reason “Do not post pictures of people fucking cars”
I was more or less going by the high poly render. I'll try to whip up a low polygon version with your legs and backpack thingy but the better guns. I already reduced all sockets and cylinders to 4 sided.
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