Joined: 16 Sep 2004, 22:20 Location: I FUCK IN SKY
The hovertank is the most agile unit in the mod with good instahitting firepower but very weak armor.
The walkers chief advantage is heavy armor, but it has only moderate firepower (for its size and cost). It's designed to walk into the enemy lines and soak up damage.
Last edited by Zpock on 09 Mar 2007, 04:47, edited 1 time in total.
Joined: 16 Sep 2004, 22:20 Location: I FUCK IN SKY
Well, first i'll have to come up with the mods name
I'm also considering if I should just keep everything secret for as long as possible or show all the mod progress. I don't know, maybe it's more fun to see the stuff for the first time in it's finnished glory... or see it growing?
Joined: 01 Jun 2006, 12:15 Location: Banned user for reason “Do not post pictures of people fucking cars”
Three issues:
1) the wheels look like alloy rims to me
2) the main texture is a green blob at the moment, I can hardly make out anything
3) the treads' sides shading is interrupted (gray lines). You should stitch the UV coords together (after flipping one of them)
I'll check on it, doesn't make a big difference to me, its pretty much two funny lookin cubes on the back and then it goes straight, then slopes downwards, not much to show, actually
All the textures are very much placeholders still, but there are only 2 more planned units for this faction that are not modeled. Some factories and other buildings, Scripting, effects, and balance needs to be done. Maybe I will have some kind of limited beta version that a few people can play once the first side is decently complete and playable. More information will be released too and I'll sort of an announcing mod thread. So far I felt like doing "more work less talk".
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