View topic - "Freshened Up" TA Units



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PostPosted: 05 Mar 2007, 08:41 
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Use the left one
Ditch the arm logo (we should be able to think up some new logos, surely?)
Do something with the head (it looks kinda pointless at the moment)


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PostPosted: 05 Mar 2007, 19:24 
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but the left one looks more like a peewee then a hammer.....


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PostPosted: 05 Mar 2007, 19:26 
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It's not supposed to look like either because we don't want it to infringe on any copyrights.


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PostPosted: 09 Mar 2007, 20:10 
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KDR_11k wrote:
Actually it looks more like a block of withered stone.

Hum yeah, gonna change that.

As for the arm logo, it's a placeholder because I couldn't come up with something of my own.


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PostPosted: 09 Mar 2007, 22:09 
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Hmm maybe come up with some similar symbol...


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PostPosted: 09 Mar 2007, 22:21 
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id say we need an arm logo... arm i mean hand... but the name of the race should be changed ;)

same with the core the logo would be core like processor or something but the name should get changed


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PostPosted: 09 Mar 2007, 22:29 
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Maybe like a fist?


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PostPosted: 09 Mar 2007, 22:32 
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that i was trying to say but the word just slipped out of head

i did a little search and found this

Image
its pretty in my opinion :)

oh and arm has allways had "humans" and humans have allways customized their vehicles like in ww2 planes had their own logos... so the arm machines could be just assembled somewhere without logos and had this "sprayed" looking logo just somewhere


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PostPosted: 10 Mar 2007, 09:21 
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Masse: The fist logo is really good, is it licensed in any way?

Okay, arm units are man controlled while core units are of cybernetic nature, if I got it right. I always assumed both sides were robots/cybernetic, mainly because of the machine noises the units were responding with.
I can add some sort of cockpit with ease though.


Maybe I should start a logo "contest" for alternative logos for arm/core.


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PostPosted: 10 Mar 2007, 11:43 

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Cruiser:

Image

Image

986 tris

E:
btw i still dont like the deck structures...


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PostPosted: 10 Mar 2007, 11:47 
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here's info abaut that fist logo
http://en.wikipedia.org/wiki/Otpor

but we could allways make our own fist similiar to that :)


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PostPosted: 10 Mar 2007, 12:44 
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*almost similar
Yeah thanks.

Caradhras:
How do the barrels recoil if they are grown to their turrets? Also, the model is pointing in the wrong direction.


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PostPosted: 10 Mar 2007, 13:05 
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It looks like you cut edgeloops into the mesh, move the vertices you need and leave the rest where they are. You have loads of vertices that could be removed without changing the mesh shape. Anorganic models don't need a flow, you should terminate edges as soon as possible (and you don't need to keep quads so you can just terminate them in a five-sided polygon or the triangle equivalent).


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PostPosted: 10 Mar 2007, 13:41 
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Upload the model somewhere, I can clean it up for you


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PostPosted: 10 Mar 2007, 13:42 
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These models look great, but as ugly as the old models are, they have a certain style and nostalgia that's very attractive that I wouldn't want to lose.

I'd much rather have remakes of the old models with added detail and general awesomeness, sort of like this guy, except without the insane amount of tris :P.

disciplus wrote:


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PostPosted: 10 Mar 2007, 15:57 
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Well it's either "high" polygon remakes of the original or remakes which are free from ataris fangs. I don't mind either anymore... I'll offer my help for either of them. It's fun either way.


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PostPosted: 10 Mar 2007, 19:39 
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Image

thar, now... who wants to texture it.


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PostPosted: 10 Mar 2007, 21:24 
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would people quit worrying about atari already? geez.


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PostPosted: 11 Mar 2007, 03:19 
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look at the model, I am not.


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PostPosted: 11 Mar 2007, 08:23 
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Good then I'll stop bitching and worrying and so forth and work on some TA models instead.

Smoth: Neat, but could you change the guns so they match those of that high poly peewee?


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