View topic - Random WIP 2006-2011



All times are UTC + 1 hour


Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 8359 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 418  Next
Author Message
 Post subject:
PostPosted: 01 Mar 2007, 05:00 
User avatar

Joined: 16 Sep 2004, 22:20
Location: I FUCK IN SKY
Image

Disclaimer: Placeholder texture. But I made a good walk script for it.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Mar 2007, 09:55 
Expand & Exterminate Developer
User avatar

Joined: 22 Nov 2005, 22:58
Location: My Relationship with Spring is complicated!
I see what you did there...

I think I recognize those pixels, mostly from having associated with alot of pixels in my time and from that angle


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Mar 2007, 09:55 
Content Developer
User avatar

Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
I am impressed. Great job man!


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Mar 2007, 12:07 
User avatar

Joined: 16 Sep 2004, 22:20
Location: I FUCK IN SKY
Here is the walking animation:

http://www.youtube.com/watch?v=q1O_ZC4EFns

I might make a separate animation for the front legs, with the knees bending forward. Or at least that was the original plan but I like how it looks with all knees backward, perfectly synced front and back does annoy me a little on the other hand. Maybe I'll try offsetting them 1 step and see if its better.


Last edited by Zpock on 01 Mar 2007, 12:11, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Mar 2007, 12:09 

Joined: 02 Apr 2006, 13:23
looking very good :)


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Mar 2007, 17:32 
User avatar

Joined: 06 Apr 2006, 17:32
Location: In your mind, telling you to kill.
I don't like it. It looks like the body is just floating along, and the legs look like an afterthought, anchoring the body to the ground to prevent it from floating away. Make it somewhat slower, have time between each leg's movement (i.e. move, wait, move other, wait, move other, wait.....), have the body rock a bit, and make the movement somewhat more staggered. Look at the AT-ATs in SW:EpV for a good example.

That said, I do feel it has potential, and is a very good start and a very good platform to refine from.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Mar 2007, 18:36 
Map Creator
User avatar

Joined: 10 Mar 2006, 10:24
Location: waiting in line for The Expendables 2
those models are nice, whats the mod?


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Mar 2007, 19:29 
Expand & Exterminate Developer
User avatar

Joined: 22 Nov 2005, 22:58
Location: My Relationship with Spring is complicated!
some sort of modified EE atm, I can tell by the corpses.. although that stuff has potential.. it is nice work..


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Mar 2007, 19:39 
User avatar

Joined: 16 Sep 2004, 22:20
Location: I FUCK IN SKY
Yes EE is in the background as a convenient way of getting all the random stuff for a mod to run at all. Don't worry about that i will get rid of it soon... compressing is annoying hehe

Im not announcing any details about the mod yet, much is undecided etc.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Mar 2007, 19:44 
Expand & Exterminate Developer
User avatar

Joined: 22 Nov 2005, 22:58
Location: My Relationship with Spring is complicated!
I dont honestly mind, I just found it amusing... Just flicked to the picture and I was like DUDE GIANT COOL WALKER.. hey wait are those my corpses..? :?


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Mar 2007, 19:50 
User avatar

Joined: 16 Sep 2004, 22:20
Location: I FUCK IN SKY
Strategia wrote:
I don't like it. It looks like the body is just floating along, and the legs look like an afterthought, anchoring the body to the ground to prevent it from floating away. Make it somewhat slower, have time between each leg's movement (i.e. move, wait, move other, wait, move other, wait.....), have the body rock a bit, and make the movement somewhat more staggered. Look at the AT-ATs in SW:EpV for a good example.

That said, I do feel it has potential, and is a very good start and a very good platform to refine from.


Yes these are good points I have been considering them all. Some sort of body movement would definitely make it much more convincing. Of course TA animation scripting is not the most convenient thing to do on the unit... I have found some methods that work (including much stupid manual stuff that should be done by some plugin...), will definitly try to develop them further.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 01 Mar 2007, 21:15 
Malcontent
User avatar

Joined: 27 Feb 2006, 22:04
Location: Hurrrrrr.
The main body should move and pitch up and down a tiny bit while it's walking...other than that, niiice animation.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 02 Mar 2007, 18:38 
Damned Developer
User avatar

Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
Just wait until it climbs a steep slope. Can the body bend in the middle? If so then it's not that much trouble to make it move along slopes.

Good job, though. Making good animations is difficult.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 03 Mar 2007, 00:59 
User avatar

Joined: 16 Sep 2004, 22:20
Location: I FUCK IN SKY
Wait, can you get the height/slope at different points other then the center in the script?

Quote:
Just wait until it climbs a steep slope. Can the body bend in the middle? If so then it's not that much trouble to make it move along slopes.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 03 Mar 2007, 10:13 
Damned Developer
User avatar

Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
Add an empty object in the center of the front feet and rear feet. You now can get the slope angle from each point to an object with it's origin at 0,0,0 and turn the body. I assume that the body consists of two objects (split in the center).

It's also possible to detect wether a unit turns left or right. Might be cool to see the unit turn it's front body.
http://spring.clan-sy.com/phpbb/viewtop ... 349#133349

Also you can orientate the feet to the groundlevel by adding another two objects to each foot, one at each end. Then you can get the slope angle (through ground height) between the two points and turn the foot accordingly.

I'd limit the angle to some value though, or it may look weird when it stumbles over deformed terrain with insane slope.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 03 Mar 2007, 12:59 
User avatar

Joined: 16 Sep 2004, 22:20
Location: I FUCK IN SKY
Ah I want to make CNC3 mammoth tank like tank tracks, but didn't think it was possible...


Top
 Offline Profile  
 
 Post subject:
PostPosted: 03 Mar 2007, 18:50 
Damned Developer
User avatar

Joined: 01 Jun 2006, 12:15
Location: Banned user for reason “Do not post pictures of people fucking cars”
Hmm it is but needs a lot of good scripting to make it look convincing.


Top
 Offline Profile  
 
 Post subject:
PostPosted: 04 Mar 2007, 19:10 
Modeler
User avatar

Joined: 12 Dec 2005, 01:49
Muahahahahah!


Last edited by Snipawolf on 19 Apr 2007, 04:32, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject:
PostPosted: 04 Mar 2007, 19:13 
Evolution RTS Developer
User avatar

Joined: 15 Mar 2005, 07:08
Location: Prancing Naked Through The Wilderness
Zpok, that walker is really neat.

It just needs more guns. Everything needs more guns. Nothing has enough guns. Nothing, I tell yoU!


Top
 Offline Profile  
 
 Post subject:
PostPosted: 09 Mar 2007, 03:51 
User avatar

Joined: 16 Sep 2004, 22:20
Location: I FUCK IN SKY
Guess what kind of unit this will be?
Image
Texture stolen from the upspring peewee as usual. When all or most units are modeled and in game I'm starting on the textures. 10 units and 8 structures x2 sides. Not many, but as you can see I'm going more for uniqueness and quality.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 8359 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 418  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.