View topic - "Freshened Up" TA Units



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PostPosted: 26 Feb 2007, 21:52 
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The projectile could probably have 1/3 the polys and still look fine.


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PostPosted: 26 Feb 2007, 22:26 

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perhaps, you're right... how could i do that? use 8 sided cylinders instead of 16?


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PostPosted: 26 Feb 2007, 22:32 
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yeah 8 or 9 would be plenty.


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PostPosted: 26 Feb 2007, 22:34 

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hmm, how many tris does a nuke have? just for comparison


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PostPosted: 26 Feb 2007, 22:35 
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The cylinder is hexagonal.


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PostPosted: 27 Feb 2007, 08:38 
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No more than ~50-60.


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PostPosted: 27 Feb 2007, 18:02 

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If we are really serious about removing copywritten content, I think we should start calling them what they really are: the Limb and the Center.


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PostPosted: 27 Feb 2007, 18:25 
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Naah, call them the Human Rights Movement and the Machine Overlords or something.


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PostPosted: 28 Feb 2007, 14:30 
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ImageImage
Reworked the Thud remake and right one should reflect the Hammer. Both ~700 tris. Yes the Thud is not supposed to rotate the gun but the gun looks a bit stronger however... :P


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PostPosted: 28 Feb 2007, 14:50 
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rattle wrote:
ImageImage
Reworked the Thud remake and right one should reflect the Hammer. Both ~700 tris. Yes the Thud is not supposed to rotate the gun but the gun looks a bit stronger however... :P


Shiney! :-D


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PostPosted: 28 Feb 2007, 15:18 
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...and an older, possible, slightly broken walk animation I forgot about.
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PostPosted: 28 Feb 2007, 15:22 
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hahaha like a bull kicking the ground :D

hammer is fantastic
but that thud might need more love


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PostPosted: 28 Feb 2007, 16:10 
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Yeah add some stuff in between the cockpit and where the gun turret starts on the thud. I wonder how the hammer would look if you turned the guns upside down kinda, so it looks a bit more like the real hammer.


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PostPosted: 28 Feb 2007, 16:20 
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Zpock wrote:
Yeah add some stuff in between the cockpit and where the gun turret starts on the thud. I wonder how the hammer would look if you turned the guns upside down kinda, so it looks a bit more like the real hammer.


Looks stupid, that's what I had before. I quite like the grenade launchers.

Forget about the Thud remake, doesn't really fit. The model is complete as it is, don't think it needs any more parts. It's turretless so it needs to turn to the target. I like it the way it is, just doesn't fit.


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PostPosted: 28 Feb 2007, 20:48 

Joined: 31 Jul 2006, 20:49
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Hi...

Listener CORE Radar Tower

Image

Image

354 Tris, I know a bit much, but I couldnt resist, it flowed out of my hand... :-) [/img][/url]

NOW: 226 Tris


Last edited by Caradhras on 03 Mar 2007, 19:02, edited 1 time in total.

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PostPosted: 28 Feb 2007, 22:29 
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What's with all those unnecessary edges?


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PostPosted: 28 Feb 2007, 22:29 
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Are you sure this is a radar tower and not a huge flower? :P


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PostPosted: 28 Feb 2007, 22:53 

Joined: 31 Jul 2006, 20:49
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lol, you're right ^^ ... both

i am still experimenting, targeted modeling will later...

BTW: 354 tris for such a building isnt much, is it?


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PostPosted: 28 Feb 2007, 23:17 
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It's a reasonable budget (hell, you could probably go up to 2000 considering the computers of today) but your model doesn't make good use of these polygons and would warrant maybe 150.


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PostPosted: 03 Mar 2007, 18:11 
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Now this cummunity just needs some active talented ppl who can texture :)


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