Joined: 01 Jun 2006, 12:15 Location: Banned user for reason “Do not post pictures of people fucking cars”
Reworked the Thud remake and right one should reflect the Hammer. Both ~700 tris. Yes the Thud is not supposed to rotate the gun but the gun looks a bit stronger however... :P
Joined: 06 Apr 2006, 17:32 Location: In your mind, telling you to kill.
rattle wrote:
Reworked the Thud remake and right one should reflect the Hammer. Both ~700 tris. Yes the Thud is not supposed to rotate the gun but the gun looks a bit stronger however...
Joined: 16 Sep 2004, 22:20 Location: I FUCK IN SKY
Yeah add some stuff in between the cockpit and where the gun turret starts on the thud. I wonder how the hammer would look if you turned the guns upside down kinda, so it looks a bit more like the real hammer.
Joined: 01 Jun 2006, 12:15 Location: Banned user for reason “Do not post pictures of people fucking cars”
Zpock wrote:
Yeah add some stuff in between the cockpit and where the gun turret starts on the thud. I wonder how the hammer would look if you turned the guns upside down kinda, so it looks a bit more like the real hammer.
Looks stupid, that's what I had before. I quite like the grenade launchers.
Forget about the Thud remake, doesn't really fit. The model is complete as it is, don't think it needs any more parts. It's turretless so it needs to turn to the target. I like it the way it is, just doesn't fit.
It's a reasonable budget (hell, you could probably go up to 2000 considering the computers of today) but your model doesn't make good use of these polygons and would warrant maybe 150.
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