It rolls backwards with every shot! Nice stuff- both tactically innovative and artistically pleasing
Seriously though... If the cannon weren't so anime-oversized, or were restyled to be clearly recoilless rifles or whatever, it'd be fine. The bigger problem overall is that what we really need is a proper concept artist to come up with a unified schema for whatever the two sides were eventually called, so that they'd have a coherent look. That's a pretty tall order, really.
Jesus H Christ, people, take a hint from this guy, he has STYLE! And style, and I say this without wanting to offend anyone, is something Spring really lacks. Having units look like that consistently would amount to Spring having actual art direction and a coherent visual design style, something it really needs.
Awesome! Oh, how I wish modellers would start building those things! :D
Joined: 27 Feb 2006, 22:04 Location: The only way to win is not to play.
And style, and I say this without wanting to offend anyone, is something Spring really lacks. Having units look like that consistently would amount to Spring having actual art direction and a coherent visual design style, something it really needs.
Joined: 15 Mar 2005, 07:08 Location: Prancing Naked Through The Wilderness
Warlord Zsinj wrote:
Hey, Guessmyname; should you be doing... other things?
I can name a few. Like that comic book...
Oh and I really like them topdown visual thingies. Unfied, but still very "TAish" and in general quite cool. They look like they fit in a top down side scrolling game where you controll an obscenely overpowered VTOL with lots and lots of guns.
Joined: 31 Jul 2006, 20:49 Location: Somewhere without knowing anything
after having learned some basics in modeling, I felt the need to create something ^^
After my first model was totally messed up, I didnt like to entirely remodel it, perhaps it will be continued in the future.
Anyway thanks to smoth!
Some time ago I read a post, that the Depthcharge launchers arent used at all by the players.
So I tried to build some a defensive structure as a replacement or addition.
So here's my concept:
Model of structure:
Model of projectile:
So, what is it?
It is planned as an anti-sub/anti.ship equivalent to the Screamer AA Launchbase, so it shall have a long range, make a lot of damage, be very expensive and absolutely useless without radar our LOS of other units,while having a really long reload time.
So this thing should fire heavy torpedos (see second pic on the left ^^), but with the difference to the marine torp launcher, that the torps are carried by a rocket pack, most of the time.
Then, a short way before the target, the rocket pack is blown off and the torp drops into the water.
Before I continue, is this possible through scripting?
But the launch station itself should have no radar and just a very little LOS, so it is useless without radar/sonar support.
What do you think? I am still a total noob and didnt understand upspring to test it or even get through the process of UV-mapping (without thinking of scripting and texturing )
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