View topic - "Freshened Up" TA Units



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PostPosted: 25 Feb 2007, 05:07 
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lol, we have a winrar!


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PostPosted: 25 Feb 2007, 05:09 
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lol...I see that firing..*FOOM* and the unit goes flying backwards.


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PostPosted: 25 Feb 2007, 05:13 
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It rolls backwards with every shot! Nice stuff- both tactically innovative and artistically pleasing ;)

Seriously though... If the cannon weren't so anime-oversized, or were restyled to be clearly recoilless rifles or whatever, it'd be fine. The bigger problem overall is that what we really need is a proper concept artist to come up with a unified schema for whatever the two sides were eventually called, so that they'd have a coherent look. That's a pretty tall order, really.


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PostPosted: 25 Feb 2007, 07:27 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
I know an artist who is exceptionally talented at such things and loves TA.

He is pretty busy though.

EDIT: linked the images so as to save the forum formatting.

Super Cool TA-based desigs
From
[url=http://itchstudios.com/psg/]Super Cool Website[url]


Last edited by Warlord Zsinj on 25 Feb 2007, 13:27, edited 1 time in total.

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PostPosted: 25 Feb 2007, 07:36 
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PSG, Eh? I knew that style looked familiar.


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PostPosted: 25 Feb 2007, 08:17 
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Give them some red diamond eye-looking things in the center and they'd fit into Cho Ren Sha.

I think some of these are too close to the original designs for the units and the lack of perspective makes the concepts hard to deal with since we can't see what part is how high above the ground.


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PostPosted: 25 Feb 2007, 12:35 
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I think you can make out most of it. I quite like the style, especially the warrior and can.

Argh wrote:
It rolls backwards with every shot!

Yes, actually the gun was mounted in a sturdier fashion before but then it would have had no turret because pitching the gun first just doesn't work.


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PostPosted: 25 Feb 2007, 13:29 
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A peewee!

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PostPosted: 25 Feb 2007, 13:36 
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Speaking of PWs, I'm wondering why no one ever took advantage of the peewee which came with upspring...


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PostPosted: 25 Feb 2007, 14:13 
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More cool concepty stuff from same person WZ mentioned!

http://itchstudios.com/psg/bc/apes1j.jpg


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PostPosted: 25 Feb 2007, 14:15 

Joined: 01 May 2006, 10:35
Warlord Zsinj wrote:
I know an artist who is exceptionally talented at such things and loves TA.

He is pretty busy though.

EDIT: linked the images so as to save the forum formatting.

Super Cool TA-based desigs
From
[url=http://itchstudios.com/psg/]Super Cool Website[url]


Jesus H Christ, people, take a hint from this guy, he has STYLE! And style, and I say this without wanting to offend anyone, is something Spring really lacks. Having units look like that consistently would amount to Spring having actual art direction and a coherent visual design style, something it really needs.

Awesome! Oh, how I wish modellers would start building those things! :D


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PostPosted: 25 Feb 2007, 14:55 
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but that would just fall facedown the moment it was complete.
those models look really nice. once they are complete and textured they will be in demand for all the ta mods.


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PostPosted: 25 Feb 2007, 15:59 
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Flash tank!

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PostPosted: 25 Feb 2007, 16:38 
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espylaub wrote:
And style, and I say this without wanting to offend anyone, is something Spring really lacks. Having units look like that consistently would amount to Spring having actual art direction and a coherent visual design style, something it really needs.


Kinda sad how many people haven't seen EE.


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PostPosted: 25 Feb 2007, 18:05 

Joined: 19 Apr 2005, 18:23
This guy has an entire layout for a mod, just waiting to be made! Someone should contact him about using all of this:

http://itchstudios.com/psg/main.php?id=batcom


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PostPosted: 25 Feb 2007, 22:42 
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Would be really kool if some team would standup and redo all TA units with a unique style, but i guess it will just stay a dream :(


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PostPosted: 26 Feb 2007, 05:06 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
Hey, Guessmyname; should you be doing... other things? ;)


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PostPosted: 26 Feb 2007, 05:18 
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Warlord Zsinj wrote:
Hey, Guessmyname; should you be doing... other things? ;)


I can name a few. Like that comic book...

Oh and I really like them topdown visual thingies. Unfied, but still very "TAish" and in general quite cool. They look like they fit in a top down side scrolling game where you controll an obscenely overpowered VTOL with lots and lots of guns.


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PostPosted: 26 Feb 2007, 09:23 
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*hides*


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PostPosted: 26 Feb 2007, 21:37 

Joined: 31 Jul 2006, 20:49
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Hi,
after having learned some basics in modeling, I felt the need to create something ^^

After my first model was totally messed up, I didnt like to entirely remodel it, perhaps it will be continued in the future.
Anyway thanks to smoth! :P

Some time ago I read a post, that the Depthcharge launchers arent used at all by the players.
So I tried to build some a defensive structure as a replacement or addition.

So here's my concept:

Model of structure:
Image

Model of projectile:
Image

So, what is it?

It is planned as an anti-sub/anti.ship equivalent to the Screamer AA Launchbase, so it shall have a long range, make a lot of damage, be very expensive and absolutely useless without radar our LOS of other units,while having a really long reload time.

So this thing should fire heavy torpedos (see second pic on the left ^^), but with the difference to the marine torp launcher, that the torps are carried by a rocket pack, most of the time.
Then, a short way before the target, the rocket pack is blown off and the torp drops into the water.

Before I continue, is this possible through scripting?

But the launch station itself should have no radar and just a very little LOS, so it is useless without radar/sonar support.

What do you think? I am still a total noob and didnt understand upspring to test it or even get through the process of UV-mapping (without thinking of scripting and texturing :| )

@smoth: I hope i got some edge loops here :lol:

Regards
Caradhras

E2:
Tower: 818 faces
torp: 442 faces
(triangulated)


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