No, RAI doesn't have any kind of long-time self-learning in it, likely never will. In terms of damage efficiency, I didn't intend on having it try to decide which units are more useful than which, just my personal preference. Although, I had considered a few possibilities for map learning, I will probably, instead, just focus on improving map detection.
the array size for each build list, I didn't think that would be a problem as it was, but in any case, its easy enough to fix. For the time being just ignore those messages, a few anti air/land units will go unused in the game but aside from that it shouldn't cause any problems.
It may still be quite a while before the next version is out.
Joined: 30 Jan 2005, 19:44 Location: Backwoods of New Hampshire
Reth, I want to congratulate you on the excellent work; this is the only AI that has even come close to beating me in S44 (early rushes! ), and then continued to put up a reasonably good fight throughout the game. Fantastic job.
*granted, it was 3 of them each with 100 handicap vs me, but still....most other AIs either do nothing with '44, or play *really* crappily.
Reth, I must thank you for the excellent job. This is so far the only AI that provides good and interesting game (I only play BA). Performs great on any map, doesn't stuck, doesn't kill the game, just perfect. Hope to see more advanced versions from you :) Great job!
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