Could anyone tell me a page that defines all the syntaxes used in weapons.tdf, explosions.tdf and similar ?
thanks.
as far as the weapons tdf that is covered in the wiki link. Explosions.tdf is covered in the wiki but it is outdated. The main thing is that the explosions are largely incomplete. I can give you a few examples should you need them but in all honesty the current system need more work before one can achive a good explosion.
Unit limits: I.E. you can only have 3 of one unit and 4 of another. Food count: A unit takes up X food item and populations are limited by food count. Unit metamorphosis: a unit at a cost can upgrade and transform into another unit. Melee weapons: There are some hackish(read not worth doing) ways of having this but they are not in the game.
Joined: 05 Oct 2004, 20:58 Location: <Insert Evil Laugh here>
I'm wondering if it could be possible to make a bunker the same way the old nanotowers worked, combined with the new ability to shoot from a transport.... :)
TRANSPORTABLE CARGO PODS, WITH BUNKER FEATURE...
Could be cool for these mods where you're assaulting from orbit kinda thing. Dropship drops the pod off and flies off. Crap inside shoots out, then GTFOs before it explodes...
Unit limits: I.E. you can only have 3 of one unit and 4 of another. Food count: A unit takes up X food item and populations are limited by food count. Unit metamorphosis: a unit at a cost can upgrade and transform into another unit. Melee weapons: There are some hackish(read not worth doing) ways of having this but they are not in the game.
sad
sad ?... its killing me..... all the way learning this and those.. just hoping my transformable unit can be implemented in an 3D RTS game... oh.. i hope the spring "genius" maker can make this happen... please....
and btw Supcom didnt include the JumpJet.. ! aaaarrrgghh.....
And as far as I know transform works, just tht it has to be costless I believe an on/off button and can't turn into like ground to flight, but I don't know about the last one, but it was done before in TAUCP a tank with 2 different weapons from transforming
Joined: 01 Jun 2006, 12:15 Location: Banned user for reason “Do not post pictures of people fucking cars”
There is no real transforming, it has to be scripted. The unit model has to include all model parts to be used as well. Also since it's being scripted it doesn't have to be bound to the on/off button, it can be based on health, experience, certain amount of time, after a weapon has been shot etc.
Joined: 28 Apr 2005, 20:07 Location: Next to the girl with kaleidascope eyes
Three things in the list of stuff that 'Spring Cannot Do' are now possible
Bunkers are now possible. Immobile transport that looks like a bunker, and with the friendly fire tags and isfirebase=1; units can shoot out of them too
Unit metamorphosis: new models, more health, shields, radar, movement speeds and new weapons can be scripted to appear when units reach certain levels of experience, or, infact, be tied to any function (so you have an amphibious tank whose turret is replaced with anti-sub/sea unit weapons when underwater, for example)
I'd just like to thank smoth and whoever wrote the wiki articles for their great work. It only took me an hour of reading and I was happily modding away. Of course, I didn't do any modeling or scripting (so basically just editing values. yeah, i'm cheap), but still: without the guides it would have taken me a hell of a lot longer to learn this. Much appreciated!
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