Harrasing enemy econ, then capture important ground while expanding. Spam units like crazy and push him back, build airlab and bomb their lab and energy. Level 2 if that dosen't work.
I have a tedency to "forget" macro... but im kinda creative. I rembear in a metalheck game i airlifted an level 1 arty to one of the pillars in Noize base and shot many of his solars down before he could kill it. And airnapped his Gollie with a dragonfly.
The playing style i like the most is have a general strategy planed from the start. Like planning on going mass samsons and slowly push ground to that hill and then .. something. Or ...
When i have that, even if i lose i won't be much bothered because i will look at it like a failed strategy, not as a personal loss, and it is interesting to think about the strategy, what went wrong, what i have done wrong with the plan, how it could have been better, et cetera.
My style is highly mutable - it has declined and increased in effectiveness as I experiment against the background of other things occuring in my life.
I am of the opinion that when you commit yourself to a single style, when you label yourself, you reach a plateau - and from there it is difficult to improve. Thus I have never fallen to this. I describe myself alternately as average and mediocre, attributing no real meaning to either.
I do have some basic rules however...
Never give up, never surrender, never abandon. In the face of certain defeat we as players are given a unique opportunity to experiment, and thus I grow. Indeed, usually I join stacked games with the intention of putting myself into a losing situation just so I will be forced to try something new. I could have joined a clan a long time ago, on the face of a few good victories, and have been set on the winning side in stacked battles for the majority of my future play, but I chose not to.
So, to sum it up, my play is highly illregular. It can be slow and methodical, or fast and rash.
In general, my play style is heavy agression. I take as much map control as I can and use that to gain the economic advantage. It puts pressure on my enemy and also gives me breathing room to fall back if I need to.
Regarding the units I build, I tend to vary depending on the situation, but some of the units I love having fun with are:
Snipers - Wanna turtle? Fine by me
Anni Tanks - A big ****-off laser on tracks? And how!
Tremors - There's nothing like a rain of shells to force your enemy's hand!
T2 Bombers - So many times I can wreck an enemy's economy because they didn't build any anti-air. The trick is to then make him build loads of anti-air and then reclaim your air factory
Com-bombing - You want to plasma cannon rush with your commander? Not if my commander has a say in it
Every unit has its use, there's little point in limiting yourself, even well into a game.
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