Joined: 01 Jun 2006, 12:15 Location: Banned user for reason “Do not post pictures of people fucking cars”
I could do that as well though Argh's is easier to read. Mine includes seperation into left and right tracks as well (to make them individualy reversable). Anyway, to make good tracks it needs a bit more than just a script...
Mainly the tracks for the Knight in NanoBlobs are achieved through modeling tricks, which, for various reasons, aren't going to be easy for most people to do. Doing 'em with Wings would be a nightmare- you really have to have an app that will do an array along a curve. FLOZi's method is a lot easier in some ways, but it also requires some tricky stuff. I should probably do an example using FLOZi's technique though, because it's fairly easy and can be applied to a lot've other things.
No, it really is that simple- I'm just hiding and unhiding treads. The motion is an illusion, just the like the illusion of motion created by a motion picture or for that matter a computer
You can inspect the model and export it to OBJ using UpSpring, if you really want to just look at it. It's not the actual geometry that was important- it's how it was made. As I said... not something you'd do with Wings. Maybe Blender can do arrays along paths... I dunno.
Joined: 01 Jun 2006, 12:15 Location: Banned user for reason “Do not post pictures of people fucking cars”
Trust me it can't be done in wings the way Argh did it, I tried and the outcome just wan't worth the effort nor was it looking any good. Moving UV maps is the easiest way possible and it can look fairly good as well.
For our mod (Spring: 1944) we are in need of a multi-use transport. This transport must be capable of transporting either 10 infantry OR 1 towed gun. Not both. Obviously it mustn't be able to transport anything else (like a 70-ton Tiger II). Ontop of that, while being towed, the gun must appear behind the truck at the right orientation (ie facing backwards) while being transported, but infantry must not...
Quite a challenge. For me, atleast. Infact, impossible for me.
I believe somebody mentioned something about a weight tag, which would in theory allow you to carry 10 units of x weight, or 1 unit of 10x weight. I can't find it at the moment, but I'll ask around.
Joined: 26 Aug 2005, 04:40 Location: I use to play Spring... but then I took an Argh to the knee
its teh mass tag. Given a generic number (X) u can limit a transport to mass X. therefore give each infantry man X/10 and the towed gun X. all other units that should be untransportable should be mass>X. However there are some issues with this method and things don't always work out well. so make sure u do some testing
Thanks, j5mello. That is what I remembered as well... who raised the issue? I can't remember who I heard it from... though I'm leaning to Smoth, Fang or Argh.
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