I'm not sure how, but ...... I tried to completely uninstall Spring, then reinstall. ... ... ... Ok, I went through the registry manually deleting anything related to TASClient. After that and another re-install the problem is fixed.
I will try to make a placement thingy, but im not really used to working with binary files, im having to learn how to do that as i go. I MIGHT have a test bug-ridden GUI version out in a week or two, but dont count on it.
Joined: 04 Jul 2006, 16:23 Location: Middlesbrough, UK
Don't know if this is just me, but when I enable the dual screen option is still only uses 1 screen, but jams the dual screen view onto one screen, so everything is really narrow >.<
I am using a Radeon 9800se with an LG monitor as the primary display and a Yamada TV / Monitor combo as the secondary display...
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Update Installer still moves ALL maps to \oldmaps if there is ONE outdated map. My mapfolder ist ~2 GB and it takes quite some time for windows to move everything...and yes I need all those maps
Maybe its just my mouse but sometimes (actually very often) when I drag a rectangle to select units, everything gets deselected very fast (like its only selected for 0.1 seconds)
Then I have to shift+click everything, which is kinda annoying.
Joined: 16 Nov 2005, 00:01 Location: Sunshine Coast, Australia
danpaul88 wrote:
Don't know if this is just me, but when I enable the dual screen option is still only uses 1 screen, but jams the dual screen view onto one screen, so everything is really narrow >.<
Dual screen is not *really* dual screen, that's why. In order to play in this mode, you need to set up your 2 monitors as a "horizontal span" (that's the setting in the nVidia control panel, anyway), so that the 2 screens are treated as 1, extra-wide screen. Then dual-screen mode in Spring will split this big screen in 2, putting the minimap on one half and the 3-d terrain view on the other.
The bug that halts the game if you queue up a huge box of units/structures is still there (its worse for some hosts than it is for others). This makes playing nanoblobs in particular difficult for some people.
Joined: 04 Jul 2006, 16:23 Location: Middlesbrough, UK
Belmakor wrote:
danpaul88 wrote:
..
Dual screen is not *really* dual screen, that's why. In order to play in this mode, you need to set up your 2 monitors as a "horizontal span" (that's the setting in the nVidia control panel, anyway), so that the 2 screens are treated as 1, extra-wide screen. Then dual-screen mode in Spring will split this big screen in 2, putting the minimap on one half and the 3-d terrain view on the other.
I prefer to keep them seperate, so I guess I will just have to stick with single screen thanks for the response though, at least now I won't tear my hair out trying to make it work ^^
Last edited by danpaul88 on 07 Oct 2006, 14:21, edited 1 time in total.
Joined: 25 Feb 2005, 03:21 Location: Czech Republic
hopefully in future 2nd (3rd etc) screen will be supported as standalone (e.g. map onlY) , this came handy with different sized monitors used together ...
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