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 Post subject: The pool is open
PostPosted: 07 May 2005, 18:13 
Content Developer
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
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Since storm is taking his time converting my maps I decided to start converting one myself.

This is an early shot.. on a crappy card but I will have newer shots as I get the sky and clouds worked out.


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PostPosted: 07 May 2005, 18:44 
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Joined: 17 Nov 2004, 20:19
Location: Behind You! :evil:
OBSENE! :shock: :lol: I can't wait! :)


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PostPosted: 07 May 2005, 19:04 
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A shot from my not garbage card... but still no reflections :(


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PostPosted: 07 May 2005, 19:21 
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08
Those cliff are really high? Is this a commie in the water? Or a bigger-than-a-comm-gundam? Looks good, but I wonder how long it takes for the units to climb to the top. Maybe what's to blame is more the engine that makes any slope climbeable

The whiter stripes are vertical. Usually in the nature those kind of stripes are more horizontal, as they result from the accumuluation of varied strata of sedimentation, or at least varied past water level.

I hope there's enough flat ground left to build a base and some units. And since it's apparently a rendered map, I hope the filesize stays reasonable.


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PostPosted: 07 May 2005, 19:32 
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The gundam com is slightly taller then your average com. He has a 2X2 groundplate size if that helps any.

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it is this map ^


Last edited by smoth on 07 May 2005, 19:36, edited 1 time in total.

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PostPosted: 07 May 2005, 19:34 
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Joined: 29 Apr 2005, 06:46
Give me the map and I can give you a shot with reflections :)

Sweet map!!


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PostPosted: 07 May 2005, 23:03 
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Joined: 13 Jan 2005, 00:46
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ok, I borrowed a "good pc" at my school.


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 Post subject: To answer Z's question
PostPosted: 08 May 2005, 02:26 
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Location: ModalitÃ
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I hope this helps set the scale for you all...

At the shore line that is a cluster of laser towers and nanolathing is a shipyard, airbase and a hoverplatform. in the FAR back are some adv kbot labs.

In the middle of the lake is a few wombats.

I hope this helps.


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 Post subject:
PostPosted: 08 May 2005, 02:35 
Imperial Winter Developer

Joined: 24 Aug 2004, 07:59
hmm... very reminiscent of the Temblorian maps, just with water instead of clouds...

I am looking forward to spring allowing void areas that can be given all sorts of different attributes, from glowing, bubbling lava to impenetrable, slwoly shifting clouds... ^_^


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PostPosted: 08 May 2005, 16:32 
Evolution RTS Developer
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Joined: 15 Mar 2005, 07:08
Location: Prancing Naked Through The Wilderness
nice map!


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