
Ground deformation heightmap for buildings
Moderator: Moderators
Ground deformation heightmap for buildings
Rather than just making it flat all the time. Plus that'd allow for building earthen walls and trenches. 

yes please!
That could also be the start of a whole new 'terraforming' mechanic, whereby you could select to build special 'buildings' from the build menu that are invisible and change the terrain into certain shapes before disappearing (self-ding, autodamage script etc) on build completion
I reckon the modders would jump on that feature in seconds
(the usual disclaimer: I'm not proposing to add this to any specific mod, just that the engine be capable of doing it
)
EDIT: might even be able to make proper bridging units with this, using a more permenent roadlike 'building' (ie a big long flat thing with a huge open strip in its yardmap) that you could build on water and would raise the land up to its level - then you could make it so that when the building is destroyed, it generates an impulse explosion that makes the land sink again...
That could also be the start of a whole new 'terraforming' mechanic, whereby you could select to build special 'buildings' from the build menu that are invisible and change the terrain into certain shapes before disappearing (self-ding, autodamage script etc) on build completion

I reckon the modders would jump on that feature in seconds
(the usual disclaimer: I'm not proposing to add this to any specific mod, just that the engine be capable of doing it

EDIT: might even be able to make proper bridging units with this, using a more permenent roadlike 'building' (ie a big long flat thing with a huge open strip in its yardmap) that you could build on water and would raise the land up to its level - then you could make it so that when the building is destroyed, it generates an impulse explosion that makes the land sink again...

The Bridge Thing i tried out in OSoleDiod - and it is not fun - because Subs can`t destroy those "Britches"
and
it is stretching the GroundTexture. Next known Problem is, that many Mappers would have to rewokr there Maps - just think about the Map with the Lavariver - were is the Joke about all this, if you can build a bgridge?
@ Argh - i only have the latest NB - what was it with the Terraformingtool ? How did it work...
and
it is stretching the GroundTexture. Next known Problem is, that many Mappers would have to rewokr there Maps - just think about the Map with the Lavariver - were is the Joke about all this, if you can build a bgridge?
@ Argh - i only have the latest NB - what was it with the Terraformingtool ? How did it work...
1) nobody is forcing anyone to make use of specific features here - this is a request for the enginePicassoCT wrote:The Bridge Thing i tried out in OSoleDiod - and it is not fun - because Subs can`t destroy those "Britches"
and
it is stretching the GroundTexture. Next known Problem is, that many Mappers would have to rewokr there Maps - just think about the Map with the Lavariver - were is the Joke about all this, if you can build a bgridge?
@ Argh - i only have the latest NB - what was it with the Terraformingtool ? How did it work...

2) could just have some kind of hardness-based modifier on terraforming - one that either restricts where you can place a terraforming building OR maybe just one that makes harder terrain take much longer. Probably both of these

It would be cool if you could just detach the Physical Terrain from the Visible one - so the Ground under The Bridge remains normal, but the vehicels can drive upon the Physical Terrain. This would also allow to pull up Physical Terrain over Features and allow Units to stand upon features (like Smoths Houses, while the Visible Ground is not touched and restored once the Feature vannishes.
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- Joined: 04 Nov 2004, 00:33
Trench-making 101
1. Make a mine that does very little damage but has an extram crator factor
2. Make a solid line of these trench bombs whre you want to trench
3. Suround the trench bombs with walls/dts/ w/e leaving openings where you want ramps.
4. ctl-D *BOOOOOM*
5. Reclaim walls (or leave them for extra forification)
Yes.. I know.. its hacky *hangs head in shame*
1. Make a mine that does very little damage but has an extram crator factor
2. Make a solid line of these trench bombs whre you want to trench
3. Suround the trench bombs with walls/dts/ w/e leaving openings where you want ramps.
4. ctl-D *BOOOOOM*
5. Reclaim walls (or leave them for extra forification)
Yes.. I know.. its hacky *hangs head in shame*