Joined: 14 Mar 2005, 12:32 Location: The Netherlands
I tried compiling Spring on Visual C++ 2005 Express Edition, but to no avail.
The compiler reports that it can't find header files (such as glew's), but I've got the vclibs in the correct directory. So I guess it's a project setting I have to fix.
Has anyone had any luck compiling it on Visual C++ 2005 Express Edition?
(btw, I tried that particular IDE because it's free.)
I got it to compile, but it took me about 3 weeks to get it working...
I found that some of the libs in the in the project are pointing to a version that isnt there...
Mine was referencing SDL 1.2.8, the SDL in the VCLIBS package was 1.2.9
Also was referencing a different version of Boost compared to what was in the lib...
There are some steps a few pages back regarding the Platform sdk which you need to do aswell.
Good luck!
If you want, i can email you my project... not sure if it still compiles tho.. ( havent compiled since last week when i updated the svn... )
Joined: 14 Mar 2005, 12:32 Location: The Netherlands
My VC++ Express still complains it can't find "GL/glu.h" and "windows.h". Do I need to install the MS Platform SDK? (I'd rather don't, as it's 1.5 gigs).
Joined: 14 Mar 2005, 12:32 Location: The Netherlands
Installing the Platform SDK wasn't that bad after all. You only need the core files, and of those only the Build Envirenmont, which comes to 87mb.
Compiling away with MVSC++ Express ... :) (I do get a lot of type mismatch warnings though).
Btw, shouldn't the first page be updated a bit for MVSC++ Express? Getting the free IDE, the VCLibs, the modified Boost libraries and the MS Platform SDK isn't on it right now.
E: Oops I forgot to mention the DX SDK, which you'll need for dsound.h ...
Perhaps it's a good idea to combine the header files you'll need on windows and which aren't yet in the VClibs package into a new package.
Been trying to compile the latest SVN, got this never-happened-before error.
First I should say I had to add the include path to the boost headers (1-33-1) to start compile.
After some files compiled, the "generating code" message and stuff I got this:
Code:
C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\cmath(21): error C2039: 'ldexp' : is not a member of 'operator``global namespace'''
C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\cmath(21): error C2873: 'ldexp' : symbol cannot be used in a using-declaration
C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\cmath(22): error C2039: 'modf' : is not a member of 'operator``global namespace'''
Probably has smth to do with the right math.h include or I'm doing smth wrong, anybody knows? [/code]
I use VC7 (2003), maybe the project file wasn't updated correctly...
Been trying to compile the latest SVN, got this never-happened-before error. First I should say I had to add the include path to the boost headers (1-33-1) to start compile. After some files compiled, the "generating code" message and stuff I got this:
Code:
C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\cmath(21): error C2039: 'ldexp' : is not a member of 'operator``global namespace'''
C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\cmath(21): error C2873: 'ldexp' : symbol cannot be used in a using-declaration
C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\cmath(22): error C2039: 'modf' : is not a member of 'operator``global namespace'''
Probably has smth to do with the right math.h include or I'm doing smth wrong, anybody knows? [/code] I use VC7 (2003), maybe the project file wasn't updated correctly...
I don't know if the VS7 project was updated after the merge with tvo3. It looks like jcnossen might have fixed it at 9:00AM 19th PST.
Joined: 01 Jun 2005, 10:36 Location: The Netherlands
Make sure you set the MINGDIR environment variable correctly (to the path of your MinGW/Dev-Cpp install), then it will detect MinGW and not just default to MSVC.
Joined: 13 Aug 2004, 15:11 Location: Stockholm, Sweden
I had the same problem I believe when I was trying to build with mingw a while back.. I didn't investigate it, but the following workaround got it to compile for me.
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