The map lacks at least a dozen geovents and the metal output varies between 0.9 and 2.1, completely without reason (the whole metal map is in one color.
I think it has to be something in the engine. It's just weird when u place mex together some give the correct values others don't. We'll just have to wait until there is a new option in the metal smd file like IsMetamap=1 so that all extractors give same values.
Yes, metal varying without reason is very odd. To me it seemed like Spring throw a dice to determine metal output each time it is run. But somehow on my CPIA it fluacted only between 1.7 2.4, I have yet to see it change more than double without reason.
It's actually a lot steeper and cuts off at about 0.1 at Mex 4. That only applies on Small Divide ATM, I have yet to check if it is similar on other maps.
Joined: 28 Feb 2005, 19:19 Location: New Hampshire, USA
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No, my map has a short extractor range mexes don't affect each other. I had rows of 1.9 and a single with 0.9... absolutely no sense to it.
It's not the metal extractor's fault. It is your energy supply's fault.
Spring does a much better job of "partially supplying" a consumer of resources (factories, metal extractors, metal makers, etc) than OTA did. So in OTA, your metal extractor would turn on and off each tick, and alternate back and forth between 2.3 and 0. Spring will supply all the extractors but one with full energy and give as much as it has left to the last one, causing it to run at reduced efficiency. Or it might divide it up differently, and give them all around 95% + or - 10%.
Anyway, if you want to test metal extractors when you are mapmaking, you need to make sure you have a surplus of energy. Your energy bar needs to not be flapping against empty like a car engine hitting the rev limiter.
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