Ok,
I think I'm getting close. the least error I had was about IconHandler.cpp being missing - I removed the reference to it in the project file since I can't find it in the latest svn. So now, I have 15 unresolved external symbols - please can anyone shed some ligh ton what's going on here...
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Game.obj : error LNK2001: unresolved external symbol "class CIconHandler * iconHandler" (?iconHandler@@3PAVCIconHandler@@A)
UnitDrawer.obj : error LNK2001: unresolved external symbol "class CIconHandler * iconHandler" (?iconHandler@@3PAVCIconHandler@@A)
Game.obj : error LNK2019: unresolved external symbol "public: __thiscall CIconHandler::CIconHandler(void)" (??0CIconHandler@@QAE@XZ) referenced in function "public: __thiscall CGame::CGame(bool,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (??0CGame@@QAE@_NV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
...<snip>...
ReadMap1.obj : error LNK2019: unresolved external symbol "public: __thiscall CSm3ReadMap::CSm3ReadMap(void)" (??0CSm3ReadMap@@QAE@XZ) referenced in function "public: static class CReadMap * __cdecl CReadMap::LoadMap(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?LoadMap@CReadMap@@SAPAV1@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
../../../game/debug.exe : fatal error LNK1120: 15 unresolved externals
I'm also getting a ton of warnings like these two:
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FBO.obj : warning LNK4049: locally defined symbol ___glewGenFramebuffersEXT imported
WinPBuffer.obj : warning LNK4049: locally defined symbol ___wglewGetPbufferDCARB imported
Again, any ideas what these are about? Thanks for your help in advance, I can almost taste my exe...