What's this wiki map

What's this wiki map

Discuss maps & map creation - from concept to execution to the ever elusive release.

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TechnoTone
Posts: 165
Joined: 23 Aug 2005, 22:02

What's this wiki map

Post by TechnoTone »

Does anyone know what map this is?

Image
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

aGorms unreleased tree map. dont bother asking for it, its not out there anywhere. It made a breif cameo in that shot, and was never seen again.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Its to buggy to release right now. Sorry...

aGorm
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

A pity that, always thought it looked really cool.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

aGorm wrote:Its to buggy to release right now. Sorry...

aGorm
Or you are just afraid of Bruce... :wink:
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Charlemagne
Posts: 174
Joined: 18 Apr 2005, 17:59

Post by Charlemagne »

Looking forward to the day it's done. Spring needs more huge towering forest environment-style maps.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

LOL, not affraid of Bruce. Why should I be?

Afetr I have done the maps I've planed, I'll prob go back and try this one again. So be patient.

aGorm
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

aGorm wrote:LOL, not affraid of Bruce. Why should I be?

Afetr I have done the maps I've planed, I'll prob go back and try this one again. So be patient.

aGorm
is waiting...
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

aGorm wrote:LOL, not affraid of Bruce. Why should I be?

Afetr I have done the maps I've planed, I'll prob go back and try this one again. So be patient.

aGorm
Wasn;t it that the tree's couse various problems reguarding the camera and blocking your view?
We need some heroes 5 like object handeling.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I thought the problem was that if a feature's origin is not in the field of vision, Spring will not render it at all. While this is not a problem with small features, it becomes noticeable with large ones. For this reason, I was never able to truly complete my Chess board :( .
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i also would like a "alwaysshow=1;" tag for feature tdf's

for my secret plans :-P

Someone make a patch?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

NOiZE wrote:i also would like a "alwaysshow=1;" tag for feature tdf's

for my secret plans :-P

Someone make a patch?
Who are this mysterious SoMeOnes who are reffered in all Threads. A Patchwork Family ? :wink:
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

...a tight-knit group of mystical "patchers" and "tweakers" who guard their secrets closely but also appear to follow NOiZE's every whim...
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

(they're his bitches)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Someone patches AGORM to release it.. ready or not.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

someone remake this -_-
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Hay, NO. Nowone is alowed to remake this. That would be just incredablie unfair. People should have there own ideas. I'll release it when it works, (IE when some adds an always render Tag, I been wanting it for ages.)

aGorm
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

aGorm wrote:Hay, NO. Nowone is alowed to remake this. That would be just incredablie unfair. People should have there own ideas. I'll release it when it works, (IE when some adds an always render Tag, I been wanting it for ages.)

aGorm
No, distance cull would be better than an always render, no point rendering things behind you.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Das Bruce wrote:
aGorm wrote:Hay, NO. Nowone is alowed to remake this. That would be just incredablie unfair. People should have there own ideas. I'll release it when it works, (IE when some adds an always render Tag, I been wanting it for ages.)

aGorm
No, distance cull would be better than an always render, no point rendering things behind you.
i agree, but now when the middle of the feature is gone, it won't show anymore.... a alwaysshow=1; tag would resolve that, and those few extra pollies won't be that bad probally (well for my secret plan that is).

And having that option to mapmakers is just kool!
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

NOiZE wrote:
Das Bruce wrote:
aGorm wrote:Hay, NO. Nowone is alowed to remake this. That would be just incredablie unfair. People should have there own ideas. I'll release it when it works, (IE when some adds an always render Tag, I been wanting it for ages.)

aGorm
No, distance cull would be better than an always render, no point rendering things behind you.
i agree, but now when the middle of the feature is gone, it won't show anymore.... a alwaysshow=1; tag would resolve that, and those few extra pollies won't be that bad probally (well for my secret plan that is).

And having that option to mapmakers is just kool!
That's just bad culling code.
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