Joined: 05 Oct 2005, 14:29 Location: The Netherlands
I hear you thinking: 'Oh no, why would someone want to remake that useless little blob of... of... what is it anyway?'
Well since the flea is one of my faforite units (And just becouse I won from Day in Fleabowl). It's small, cheap, it can intercept crawling bombs and scout. and most of all, it's annoying!
Unfortunatly, the current model is 1099 Triangles. (I was aiming for 500).
'The legs aren't connected!' Well that's becouse they were, but the spheres connecting them are removed, since they took 68 polis each. and since the model is going to be so small, you would notice it. Ever lookt at the current sumo?
Anyway, Any thought, remarks, pointers, crits, cheers etc. Please!
Last edited by Zenka on 27 May 2006, 15:47, edited 5 times in total.
Joined: 05 Oct 2005, 14:29 Location: The Netherlands
How would I pimplify the ribs? unless I would make them 2d (like the current arm FARK/rezz kbot)
Indeed the eyes takes up 28 tris each. I could simpify them. but the blobs from the legs are far higher then that.
and I need to scrap 599 polis from it...
hmmm...
argh, curse you all with your slow CPU's! (mine doesn't have any trouble with 100 of these in game)
Joined: 05 Oct 2005, 14:29 Location: The Netherlands
I've flattend the ribs, simplified the turret.
In the end, I had not much options left then to remove the eyes. And paint them on it. (don't mind the black spot, it's just there becouse maya wants to show her direct painting option with no eraser).
It currently has 657 Triangles. Sadly, if I want to turn it down even more, I'll have to adjust the native form it's having, thus making him look less round.
This on is with closed legs. I find it even worse then the open ones, but I'll leave that optinion to you
Why can't you just add joints? All it would take is a single square block off the end of the forleg a little bit to show that it's acctually connected to the upperleg...
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