smoth's junk.

smoth's junk.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

smoth's junk.

Post by smoth »

Image
I decided I was taking up too many posts in random wip. I am not looking for critiques just postin shit I am doing.

it seems people have no idea what my svn is... so here it is

my SVN repo

username: tester
Password: rageflame
Last edited by smoth on 15 Mar 2014, 17:06, edited 3 times in total.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Image
(click for larger)

With all of this on the mech. it is about 2.2k polies.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: smoth's junk.

Post by Beherith »

Man, I came to this thread with the promise of seeing smoth's reproductive organs. All I got was a picture of an awesome mech.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: smoth's junk.

Post by 1v0ry_k1ng »

I feel like these designs would benefit from bent knees
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Any design I post in a wip thread is not "posed" that is done in game. When you are working on a model half the time it only has 1 arm and 1 leg. You should know this by now.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Image
(click for larger)

This is what it would look like if I did have it posed.
LordMuffe
Posts: 286
Joined: 13 Mar 2005, 15:39

Re: smoth's junk.

Post by LordMuffe »

i really like the bulkiness of that specific mech :)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: smoth's junk.

Post by Forboding Angel »

Yeah, if this mech were a cheeseburger, it'd be extra beefy.
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: smoth's junk.

Post by bobthedinosaur »

Awwww yeah.. I like that heavy arms style forearm gatlin. And the beefiness that every one is talking about. well, its good. Post moar.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: smoth's junk.

Post by rattle »

got some hot junk down your trunk
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: smoth's junk.

Post by Forboding Angel »

I feel somewhat ripped off. I was promised smoth's junk, but instead what I received was much easier to fap to.

I like a challenge.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Image
"Ike" a joke from the office today when I saw a diagram
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Image
25
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bobthedinosaur
Blood & Steel Developer
Posts: 2700
Joined: 25 Aug 2004, 13:31

Re: smoth's junk.

Post by bobthedinosaur »

Missile mech looks kind of like a gaurd post box with legs and missile launchers. Just too boxxy imo, but maybe thats the theme?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Repurposed construction crane actually
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: smoth's junk.

Post by SinbadEV »

From another thread:
smoth wrote: Image
Am I seeing textures from occluded back-faces on a semi-transparent unit?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Image
(click for larger)
revisited the saint. Figured I would redo some parts of it. Pretty happy with the guy
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: smoth's junk.

Post by scifi »

looking cool, i do enjoy the helmet gives personality to the model.
Although the flat top area of the helmet feels hm.

btw what are those on his back jet pack wings?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

It was originally supposed to be a dasher pack so the unit could fly but now I feel I should remove it for other equipment.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: smoth's junk.

Post by smoth »

Image
reworked the shoulders a bit.
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