I have been tasked to create buildings in Blender for a 19th century conflict mod, but I am unsure just how buildings and ruins are created.
- If I create a windmill like the following, does it follow the same rule for units as well?

- If I want the building to have ruins, is it possible to get the building mesh to deform itself? or do I have to make different parts such as pillars and other items?
- How do I get ruins to change their colour? do I need to code in alternate pngs for each set of ruins?
-How about walls asnd bridges? does anyone know how to make climbable walls with gates and towers, like the following?
