Under upspring my feature appears just fine, but in spring it changes colours tried dds -> in spring almost white also it fades out very quiclkly somehing like distance fog where problem can be? tried tga's then in spring it looks kinda blueish but not same as in upsring(absolutely blue)... Where problem could be?
Last edited by wolas on 03 Sep 2011, 12:12, edited 1 time in total.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
Ok using pngs now in spring and upsring model looks same but fade outs immediatly after zooming out
did you set model radius&height in the model tab of upspring?
Did you flip the UV map in upspring? Texture Mapping -> Show UV mapping -> Edit -> Flip UV This will make the model look strange in Upspring but ingame it will actually look normal.
Maybe it is just that your map has a funny sunlight color and your feature reflects it? Try on another map, you can spawn the feature with /cheat /give stovas_blue make sure you have LOS on it. Also try /give stovas_blue 0 /give stovas_blue 1 /give stovas_blue 2 to give it to different teams and see if the color changes.
Ok I fixed everything. Dont even know what fixed. Before it was .obj now .3ds of course with blender export to 3ds is a bit awkward :) As texture's using png's works fine since they need only 1 colour.
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