As I briefly stated in the WIP thread, I've started trying to unlock the secrets of CEG to give Conflict Terra some cell-shaded/cartoony looking effects. I decided to start with muzzle flares, as it appeared the easiest, and I figured I could begin with the easy stuff to get a handle on this new spring territory.
What I'm wanting is something like this:
This is a quick, crude mock-up of what i'm thinking about. Snoop and I determined some kind of outline will be important for the look we're going for.
Of course, it appears the CEG system does not like black. Accursed light. So my question is, is this possible, if possible, how would I do it. I am not well-versed in the parts of digital imagery dealing with channels, RGB, alpha, and whatnot.
I at first tried targas, all black with white sections for the actual effects, then I tried .pngs with alpha around a black-outlined section of white.
Joined: 22 Feb 2006, 01:02 Location: cheap kitchen
So my question is, is this possible
i once got this by accident when i tried to do a "projectile hits metal and sparks fly off" effect. so black is possible but i have no idea how. (i did not save the files as it did not look like what i wanted at the time)
Use just thin white stripes from white to yellow. it will look more like sparks. 30% to the cannon 20 degrees spread 50% to the ricoshet direction 30 degrees spread. 20% spread at all direction hemishere on contact plane. also add 10% "stars" and flash and smoke on hit
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