View topic - 2D SFx overlay



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 Post subject: 2D SFx overlay
PostPosted: 08 Jul 2011, 21:53 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
well, lets just asume, i have a unit.. it shoots a lazor.. so far, so existing..

Now.. could i take the lazzor-sfx- and replace it with 2d-sfx drawn instead... well, i sort of wish for something like this.. as a projectile...
its a dreamboat.. but come time, come skill, there is nothing NoOne cant kill.

http://www.escapemotions.com/products/flamepainter/


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 Post subject: Re: 2D SFx overlay
PostPosted: 10 Jul 2011, 02:30 
Zero-K Developer
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Joined: 10 Sep 2008, 02:11
Location: In search for TheTruth (TM)
...



...What?


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 Post subject: Re: 2D SFx overlay
PostPosted: 10 Jul 2011, 02:36 
Moderator
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Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
laser texture can be changed...
ceg..lua it ... what?
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 Post subject: Re: 2D SFx overlay
PostPosted: 10 Jul 2011, 03:10 
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43
Location: Raegquitting Spring on 04/24/12
He want essentially ballistic lasers. Me and smother have put in multiple requests for this on mantis.


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 Post subject: Re: 2D SFx overlay
PostPosted: 10 Jul 2011, 09:28 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Forb has it. I want lazzors to be able to go in curves, to waver, and even moar demanding, i want this lazzortexture to not be fixxed, but created dynamically (like in firepaint) based upon some Algos, whose settings would be part of the Unitdef.

Yeah, i know thats a nightmare when it comes to calculation... but hey, im definatly not here to give the devs sweet dreams.. will post a picture to make the idea easier to grab in UTC+1 afternoon.


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