I'd prefer to see per-object textures first, but I understand the reasons why we don't have such a thing currently that leads me to believe it will be a huge project to add something even as taken for granted as that.
Joined: 15 Dec 2008, 15:53 Location: at front, llt pushing
FLOZi wrote:
I'd prefer to see per-object textures first
oh forgot about this one !
my main question is - is it even on the 'to do' list ? what are the chances we will ever see it in spring? coz of spring games i start getting 'Cremuss syndrome', and i find modeling organic stuff much funnier than robots (like these bob's bugs, wc3-a-like models i love)
While the obvious counter to this request is that mesh deformation on a scale of thousands or hundreds of units has performance issues, Im surprised nobodies said this, as has been put forward for IK. Theres nothing stopping a successful project that has the scale of Dawn Of War I or smaller in this engine.
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