Hey guys, just showing some of my work. Here's a new knife for Urban Terror, I joined the team a while ago (I think about 6 months ago, time flies hehe).
More coming soon.
(geometry a bit funny here, it's around 700 triangles.)
Joined: 10 May 2009, 11:27 Location: on new sidney
looks nice man, i like the edges on the knife, though i think you could improve the lower part a bit (texturewise). I dunno but i always prefered a metalised texture looking on the lower part but doesnt mater anyways.
Model wise its great.
It requires better reflections but thats coding wise, great model
looks nice man, i like the edges on the knife, though i think you could improve the lower part a bit (texturewise). I dunno but i always prefered a metalised texture looking on the lower part but doesnt mater anyways.
It requires better reflections but thats coding wise, great model
I personally prefer a wood version. It needs a few small tweaks I think, but I'll get to that later :)
There is only support for diffuse textures at this point. That's why you're not seeing very good reflections, however there is a shader that is controlled in the alpha mask (supports opacity too). I used that to make something close to a specular map/effect. The result isn't perfect but it's good enough for now.
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