I made a tool that can convert any .obj file's UV map into paths (vector masks) . It will outline each face on a document of your specified size, so you can then texture the faces easily. It exports an Adobe Illustrator file. Most graphics software can read then, and then can even take unions of paths, which will result in a single outline for each UV fragment.
Makes for some easy rapid texturing with the illustration software of your choice.
Oh, you need python 2.6 installed. Then take the source code, and paste it into a text file with a .py extension. Make sure to change the object file name and the sizes to your info. Double click on .py file (make sure the .obj file is next to it) and it will net you an .ai file.
Oh, you need python 2.6 installed. Then take the source code, and paste it into a text file with a .py extension. Make sure to change the object file name and the sizes to your info. Double click on .py file (make sure the .obj file is next to it) and it will net you an .ai file.
I just made my first proper model, and was surprised such a tool has not existed (or i have not known about it), so i spliced the UV data from obj files (chosen cause it was plain text) into illustrator file (also plain text, supported by all adobe apps)
Edit: It has come to my attention that this kind of export is possible from Maya.
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