It's shaded, lol, down to shadows and a reflection

I just added textures because it's so boring to shade it without considering the albedo / reflectivity of the material and some surface detailing.
[EDIT]
1. Never, ever apply a Contrast like that, you just washed it out and ruined a lot of the details, especially in the lens area. Use Curves, and use a little more discretion in the selection area, it's not like dragging a circle and doing Invert Selection is hard.
2. A shadow from a lightsource that's above and in front of the object would not cast that shadow.
3. You washed out too much of the color. Bare metal hardly ever looks like that.
4. If you wanted stronger glints on the reflection area, you need to hand-paint it, if you don't have matching textures at different lighting levels, and keep it subtle.
5. You didn't seem to get that I used two different lighting angles on the "metal", because they're at different angles to the light- different conic angles, basically.
6. Don't do a ninja-edit with moderator powers, that is confusing.
Anyhow, good try at fixing it up, my take was far from perfect.