View topic - Detailed crawler/spider model pics included



All times are UTC + 1 hour


Post new topic Reply to topic  [ 52 posts ]  Go to page 1, 2, 3  Next
Author Message
PostPosted: 27 Jul 2010, 14:29 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
EDIT NEW MODEL ON POST BELOW
ok so i decided to make this detailed model (tired of low poly)

Of course im wont even try to uvmap this thing :( but here it is.

But at least i had fun :wink:

here are the pics, tell me what do you think ^^ any areas that can be improved???

Image

Image

Image

Image

Image

Image


Last edited by scifi on 28 Jul 2010, 21:53, edited 1 time in total.

Top
 Offline Profile  
 
PostPosted: 27 Jul 2010, 14:35 
Conflict Terra Developer
User avatar

Joined: 29 Aug 2009, 19:12
Location: Also Richmond
You could probably save some polygons on those cone feet. Otherwise this looks pretty cool.


Top
 Offline Profile  
 
PostPosted: 27 Jul 2010, 14:45 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
thanks i migth try lowering the poly count and atempt!! to texture it :wink:


Top
 Offline Profile  
 
PostPosted: 27 Jul 2010, 15:04 
Spring Developer
User avatar

Joined: 22 Sep 2007, 08:51
from a mechanical/engineering point of view, the cone part of the legs plus how they are attached to the rest makes no sense. kind of hurts the eye/brain. the way it is attached is prone to break on normal walking, and the cones... just imagine it walking in muddy terrain.

otherwise looks nice! :D


Last edited by hoijui on 27 Jul 2010, 16:11, edited 1 time in total.

Top
 Offline Profile  
 
PostPosted: 27 Jul 2010, 15:06 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
hehe :D

true but you know in the future youll have strong metal alloys to suport that :p

anyways i think im going to alter the suport pads ;)


Top
 Offline Profile  
 
PostPosted: 27 Jul 2010, 15:45 

Joined: 29 Oct 2008, 15:55
I think a needle coming out at a similar angle as the final leg joints (where cones are attached to it seems) would suit the model a lot better.

Not reading description as such, the model looks like scout/something fast.

Is it possible to make units automatically jump in spring, if there is an obstacle in front, and the jump solution can be found? Because it would be totally awesome if this thing could run + auto jump whatever is in the way.


Top
 Offline Profile  
 
PostPosted: 27 Jul 2010, 15:51 
Damned Developer
User avatar

Joined: 15 Sep 2004, 17:56
Location: Lahti, Finland
Good job scifi! Ready to join Damned team? :P


Top
 Offline Profile  
 
PostPosted: 27 Jul 2010, 16:26 
Cursed Zero-K Developer
User avatar

Joined: 07 Nov 2007, 21:48
Location: Horse
Masse wrote:
Ready to join Damned team? :P

No need to curse. You could have just asked politely!


Top
 Offline Profile  
 
PostPosted: 27 Jul 2010, 16:45 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
:D hahaha

well ill need to practice two more things uvmaps and textures

anyways thanks for the invitation


Top
 Offline Profile  
 
PostPosted: 27 Jul 2010, 21:51 
Conflict Terra Developer
User avatar

Joined: 21 Jan 2010, 06:21
Location: Tucson
Overall a super, super design and model. I really dig it. As a unit in a game though, it conjures monstrous nightmares in my low-skill oriented brain. Probably why Conflict Terra is so simple graphically.

I definitely agree that the cone feet need to be redone. Compared to the extraordinary detail in the rest of the model, the cone feet clash and detract from the overall feel. If you're still wanting some cone-like feet, I would think of a better way to attach them, and put some more anomalies in the cones themselves.

I would really love to see this textured though :wink:


Top
 Offline Profile  
 
PostPosted: 27 Jul 2010, 21:56 
Server Owner & Developer
User avatar

Joined: 19 May 2006, 18:13
Location: Brno, Czech rep., EU, Terra, Sol, Orion arm, Milky way, Virgo supercluster
I like the cone feet. I know its not practical, but from the feel/art perspective its right. It makes it look like something like and dangerous which can hurt you. Also can move fast. Which is probably what it is.
Its also more insect-like.

I can imagine sound of it running about.


Top
 Offline Profile  
 
PostPosted: 27 Jul 2010, 22:24 

Joined: 27 Jun 2009, 00:32
Location: Germany
Looks great... :-)


Top
 Offline Profile  
 
PostPosted: 27 Jul 2010, 23:14 
User avatar

Joined: 07 Apr 2009, 11:43
Also cone feet is quite non-issue, you'll never see the cones from top view.

Its good


Top
 Offline Profile  
 
PostPosted: 28 Jul 2010, 09:37 
User avatar

Joined: 13 Jan 2008, 19:40
Location: New Zealand
If you release the file, Ill have a go a texturing it.


Top
 Offline Profile  
 
PostPosted: 28 Jul 2010, 14:30 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
You can be polyhigh as much as you like, when it comes to expensive, experimental-units. Also great Spiderbot, i like it.

And keep those walkingcones the way they are, only adds to the amazement of the players, if there scifijacksense tingletells them, that this could not work with todays sience.

200 years ago, people thought that a trainride could smash the human body due to high speed, see, some materials can quite suprise the researcher willing to risk it.


Top
 Offline Profile  
 
PostPosted: 28 Jul 2010, 15:25 
Moderator

Joined: 12 Oct 2007, 08:24
The level of detail makes me want to attempt a terrain sensitive script.

CA (well, 1fac) needs all the cool massive spider bots it can get if you ever feel like texturing it.


Top
 Offline Profile  
 
PostPosted: 28 Jul 2010, 16:22 
User avatar

Joined: 28 Jul 2010, 12:46
It looks awesome but imo it would be wasted if you make it too small ingame, make it massive so people can appreciate the detail

That's if it ever ends up ingame


Top
 Offline Profile  
 
PostPosted: 28 Jul 2010, 20:58 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
PS:new model below

Awnsers:
Thanks all for the kind words :)

if its supose to be a huge model ingame, the detail count can go up higher since the player suposely will make only 1 of these units.

But still it can look good if i make it the size of a reaper and a goly.


SanadaUjiosan: Well the problem of detailed models is uvmaping and texturing process witch can take more time than what was spent in making the model itself.
The trick is neither add to mutch details nor less, some people like the details made in the textures, some mixed, other rely heavy on the actual model, and just add simple color paletes to the model.
Actualy depends on taste, but its a hell of a job uvmaping these kind of models.

Licho: yeah the cone feet are for that insectoid feel, i think you got the what i tried to demonstrate :D

JohannesH: yes your rigth but depends on what you want, i can always increase the size of the cones:p

Petah: thanks for the offer but ill try it myself, i want to give it a go at uvmaping and texturing this giant :wink:

PicassoCT:most scifi designs are imposible with present tecnology, but still one can use imagination :wink:

Google: yeah precisely why i made this model, so that it could have a nice walking script, though its a bit complicated, perhaps if the texture work is somewhat average i can handle the model for scripting.
Still i doubt ill finish the uvmap.

CaptainPoo: yeah but i think if i make it the size of a goliath it would still look good imo

and heres another model i made today, ^^ tell me what you think

Image

Image

Image

Image


Top
 Offline Profile  
 
PostPosted: 28 Jul 2010, 21:09 
User avatar

Joined: 13 Jan 2008, 19:40
Location: New Zealand
scifi wrote:
Petah: thanks for the offer but ill try it myself, i want to give it a go at uvmaping and texturing this giant :wink:


All good, I was just going to test out how well Sculptris would work for painting (in 3D) models like this. But I lack any quality models to paint. Got any other models you wouldn't mind me having a go at?


Top
 Offline Profile  
 
PostPosted: 28 Jul 2010, 21:43 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
hm unfortunatly i have only low poly models, the other stuff i have is on my old hard drive so :(

anyways you got be curious sculptris hmm maybe i shall try it :wink:


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 52 posts ]  Go to page 1, 2, 3  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: Razorblade and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.