Joined: 30 Jul 2007, 09:27 Location: Melbourne, Australia
hello all, this is my first model for spring ( i have done modelling for other things) and here it is, in very early stages. I need some guidance as to how it will look.
As a first model, this is alright, but the concept art on the CA page is not final. In fact, that big gun that is reproduced a total of 6 times on that page is actually the evolution of a single ship-borne gun and as you scroll down you can see its just a series of concepts for the same unit. These are hashing out designs, so we can pick through them, find a concept we like, refine them, etc.
It reproduces the concept art faithfully, the concept art isnt really complex enough. They are not meant to be modelled yet and arent really ready to go in game, though if you want to just practice modelling from them nobody would stop you.
Keep practising, try a few different units, and develop your skills further. This is a good reproduction of the concept, as i said, so keep it up.
well i was going to texture it but i will not now since you have it done... this was my texturing plan: i guess i will think about concept art instead.
Joined: 30 Jul 2007, 09:27 Location: Melbourne, Australia
oo nice
jsut as an aside, i did the top bit..
<EDIT> i dont think i need concept art (but thanks for the offer ) just need to get better at moddeling, then ill try remake the core intimidator for CA
clumsy_culhane, the top bit is from a different gun it has different base and stuff also i think the concept show a slight slant with the shading on the top.
But they say they have it modeled so lets get going on the concept art then?
i hate it how i have to boot to inferior os to use the tablet!
Let me just say that I think camouflage is the worst texture possible. Not only is it ugly and overused, it also works against the game interface. The number one goal when modeling/texturing is for the unit to be easily recognizable. Trying to make it blend in with the terrain is just a bad design for an RTS.
Let me just say that I think camouflage is the worst texture possible. Not only is it ugly and overused, it also works against the game interface. The number one goal when modeling/texturing is for the unit to be easily recognizable. Trying to make it blend in with the terrain is just a bad design for an RTS.
Joined: 05 Nov 2007, 03:06 Location: United States of Canadia
BaNa wrote:
det wrote:
Let me just say that I think camouflage is the worst texture possible. Not only is it ugly and overused, it also works against the game interface. The number one goal when modeling/texturing is for the unit to be easily recognizable. Trying to make it blend in with the terrain is just a bad design for an RTS.
Users browsing this forum: Yahoo [Bot] and 2 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum