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 Post subject: Texturing Tutorial
PostPosted: 29 Jun 2007, 22:23 
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Joined: 12 Dec 2005, 01:49
Well, ever wondered how the pro's do it? See it in action but never knew WHAT they did to get those amazing looking details? Well, I'm gunna help some people out.

All you need.. Gimp, for sure.. Blur is a must.
Basic knowledge of Gimp, if I say select a circle, you best know how to do it or you'll be left behind.

Alright, first up, lets make a 50x30 box, we'll put everything in here.

I can't give you good tips on making a metal texture. Everyone does it there own way. I bucket fill the area with the color closest to the one I want, then use bucket fill and dissolve starting and 10 with white, then I keep going down the row, going to 20 percent, then 30 with colors that are close, then I selective blur...

Either way, you'll have some kind of metal, or at least a blank grey if you can't make metal.. So make your metal now. Orr, copy mine if you need it >.>

Image

Alright, now you have some metal, or stole mine.. Good either way.

Now, on to the first thing we are going to do. Raised squares, comes with lighting included.

Select a square 1-3 pixels smaller than the size you want your box to be. Why? You shall find out. Now, do as I do, and you'll see what you should do.

Image

See what I did? I made black envelop the outside, EXCEPT from where the light came.. Now, select 1-3 pixels bigger than the square. If you chose one pixel (I always do) then go to blur it, you should blur this sized square by 3, but then again, the smaller the square the less blur. Remember to use your head..

Image

So, now your finished... With this, I have many more, heh heh...

Undo till you are left with your metal texture only.. We do inset squares now.

Okay, select a square again, I'm going to use the same sized square. It's kinda like last time, except you're going to completely make the whole thing opposite. By this, I mean, white is outside and on bottom, while black is inside and on top. Like this...

Image

Okay, now, we are ready to blur again. Select, and blur, and now it looks like this.

Image

Nice, huh, looks even better from a distance/on the models.

Okay, now we do half-cylinders.

Its pretty much the same, you even still do a BOX! But you cut the lines off halfway...

Image

Okay, got the outline, but how does a BOX become a cylinder? Wanna see?

Select outside of the box by 1, and blur THE HELL out of it. Just blur using the last time about 2 or 3 times.

Result? Cylinder.

Image

Alright, an inset cylinder.. Like last time.. You know how to do it.

Image

Then, of course, more blurring.

Image

(I know, it doesn't look too good, at least to me it doesn't...)

Whoo, the finale. Circles, both inset and extruded...

Okay, circles work kinda like cylinders...

Image

Now, select 1 pixel outside, and blur, a few times of course...

Image

Okay, now an inset circle.. Just like an inset box, ya know..

Except, round..

Image

And, after selecting outside and blurring it once with 3 pixels, you have your inset.

Image

And there you have it, all of the stuff I know how to do, decently.

I personally don't like the cylinder, but then again, it did look good on my tank.. Heres an example of all/most of the things in use.

Image

(I know, the tank base looks overloaded, I got happy I could do all this stuff on a 512 sized texture >.>)

Well, hope this info helped another newb, it took me a long time to get to where I could do it efficiently.

Edit: Forgot the inset circle. It's in now..


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 Post subject:
PostPosted: 29 Jun 2007, 22:29 
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Joined: 28 Apr 2005, 20:07
Location: Next to the girl with kaleidascope eyes
Thanks, would never had thought of doing that myself


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PostPosted: 29 Jun 2007, 22:37 
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Joined: 12 Dec 2005, 01:49
Not a problem :mrgreen:


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 Post subject: Re: Texturing Tutorial
PostPosted: 29 Jun 2007, 22:48 

Joined: 29 May 2005, 10:18
Location: Eindhoven, Netherlands
Snipawolf wrote:
...
All you need.. Gimp, for sure.. Blur is a must.
...

We understand each other


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 Post subject:
PostPosted: 29 Jun 2007, 23:19 
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Joined: 28 Apr 2005, 20:07
Location: Next to the girl with kaleidascope eyes
Uhh, you can do blurs in Photoshop too ya know


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 Post subject:
PostPosted: 29 Jun 2007, 23:46 

Joined: 29 May 2005, 10:18
Location: Eindhoven, Netherlands
Not if you run Linux.

But I don't like to derail this, it's a great tutorial, maybe you should put it in the wiki?


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 Post subject:
PostPosted: 29 Jun 2007, 23:46 
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Joined: 12 Dec 2005, 01:49
Or a link to it, perhaps I shall, and include my modelling one, also.

Edit: Added here
Any other places I/someone else should put it?


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 Post subject:
PostPosted: 29 Jun 2007, 23:53 

Joined: 29 May 2005, 10:18
Location: Eindhoven, Netherlands
It's up to you but I think moving tutorials to the wiki is a good thing in the long run. Starting a tutorial in the forum has the advantage that you can get easy feedback.


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 Post subject:
PostPosted: 02 Jul 2007, 03:57 
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Joined: 12 Dec 2005, 01:49
Well, on to the tutorial..

Here is what a little bit of Innate knowledge can do..

Image


BTW, I also used something I call "limiting" which I may edit into the tutorial.. If I get a request I'll do it now, otherwise it comes after I'm done with my retexturing...

Edit: Swapped Pic for one from Wings/without JPG loss


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 Post subject:
PostPosted: 02 Jul 2007, 07:49 
Skinner / Texturer
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Joined: 21 Nov 2005, 13:40
Location: Winland
Blurring is fine for very low res textures or small details (shallow extrusions or depressions), but if you have large texture sizes it doesn't retain the amount of detail to look good.

Good tutorial in any case, would be nice to see the quality of texturing in this community increased.


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 Post subject:
PostPosted: 02 Jul 2007, 08:17 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
ya know snipa, what is terribly funny to me is the fact I live in Louisiana and could probably personally show you a lot of tricks but I am still a bit of a drive from where you are. Didn't you once say you were in Shreveport?


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PostPosted: 02 Jul 2007, 09:28 
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Joined: 12 Dec 2005, 01:49
Nope, I'm in Baton Rouge/Greenwell Springs

Yeah, sometimes blurs won't cut it. Maybe I should make a higher res texture tutorial if I can get good at other skills.

If anybody would like to include some more help and pointers, feel free. I can edit my post and include your stuff and pointers, with credits of course.


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 Post subject:
PostPosted: 02 Jul 2007, 18:02 
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Joined: 13 Jan 2005, 00:46
Location: ModalitÃ
dude, you are in baton rouge! lol, I am IN HAMMOND!

I go to school over at southeastern. If you find yourself heading up this way pm me I'll toss you my number and I can meet you in a lab to teach you some things. Although, I will be graduating this year so I am going to be gone soon but yeah, dude if you end up heading out here I'll spend a day or so(if I am not in class and show ya some things with modeling and photoshop)


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PostPosted: 02 Jul 2007, 18:51 
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Joined: 12 Dec 2005, 01:49
Ahh, I'll probably not be traversing soil anywhere near there for quite a time to come...

Thanks for the offer, anyhow... :P


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