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PostPosted: 07 Aug 2007, 16:39 
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Has anyone figured out how to carve a shape out of another shape...

ie using a cylinder to carve a cylinder shape out of a cube? Hand modeling this stuff is a pain and I was thinking there has to be an easier more precise way.


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PostPosted: 07 Aug 2007, 17:36 
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you want CSG operations and it appears that wings doesn't have them. (you probably wouldn't like the results anyway, except in the simplest cases.)


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PostPosted: 07 Aug 2007, 17:43 
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Wings doesn't have booleans? :O


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PostPosted: 07 Aug 2007, 18:18 
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smoth wrote:
Has anyone figured out how to carve a shape out of another shape...

ie using a cylinder to carve a cylinder shape out of a cube? Hand modeling this stuff is a pain and I was thinking there has to be an easier more precise way.


I know how. I'll write up a tutorial, give me a few minutes

EDIT: Actually, I think a tutorial for this already exists... one moment...

EDIT:
http://www.geocities.com/paulthepuzzles/aabooleans.html
http://www.geocities.com/paulthepuzzles ... ihole.html

Both the above should probably prove useful (I often use scale region to vert/line/face commands to align things together and the like - that works well with not-very-complex things. The more complicated it gets though, the more likely you'll just have to eyeball it)

EDIT: It also helps to not listen to Flozi


Last edited by Guessmyname on 07 Aug 2007, 18:28, edited 2 times in total.

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PostPosted: 07 Aug 2007, 18:26 
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Use Rhino? :P


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