Motile furniture is generally underappreciated in fantasy. While Pratchett gets credit for The Luggage, I have to give the Elemenstor Cycle credit for fleshing out the idea.MidKnight wrote:![]()
This will be amazing.
I'd much prefer a Rincewind class, however. >_>
Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Re: Random WIP
After throwing together a UV Map I've decided that there are a number of glitches, extra vertices etc so there's going to be a bit of work before I actually get this like I want it... but here's a Rough Draft Render (Texture was done in MSPaint...)...


Re: Random WIP
Looks great for a mspaint skin. Needs more character- thus far, it looks like a dresser... doesn't quite convey the "ambulatory" part yet.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
nice dresser
i finished the proportions and put the knight in a pose
going to try to animate with an aggressive forward lean when shooting



i finished the proportions and put the knight in a pose
going to try to animate with an aggressive forward lean when shooting
Re: Random WIP
nice bob
you could model an entire map, render it dedicated and use the height map to specify what can be passed through, slopes, etc.Argh wrote:IDK, what do you mean by blocking map?
Re: Random WIP
now it makes me think of a guy in power armor :\
Re: Random WIP
That's pretty much what you're seeing here, it's just the simplest version.you could model an entire map, render it dedicated and use the height map to specify what can be passed through, slopes, etc.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
patton tank from BT but will probably show up elsewhere

- Attachments
-
- pattontank.jpg
- (66.64 KiB) Downloaded 2 times
Re: Random WIP
Aggressive forward poses are overrated, remember, AF doesnt like posting borked photoshopped gravity pictures, dont make me do it with that!
Re: Random WIP
Orc faction "warrior" for my game. Heavily inspired by Warhammer 40k.
The model has 990 face's and 512x512 texture... not sure about tri count but i'ts probably close to twice the face's. Textures are unfinished and if you guys wan't something to do design a logo for that orc "tribe" and take inspiration from Warhammer and from that model! and the logo's gonna be there where the number 7 is right now.
This is second texture I have done and first uv map i've finished! :)

The model has 990 face's and 512x512 texture... not sure about tri count but i'ts probably close to twice the face's. Textures are unfinished and if you guys wan't something to do design a logo for that orc "tribe" and take inspiration from Warhammer and from that model! and the logo's gonna be there where the number 7 is right now.
This is second texture I have done and first uv map i've finished! :)
- Attachments
-
- spring_post1.jpg
- (51.43 KiB) Downloaded 2 times
Re: Random WIP
Truly excellent, can't wait to see more, and I hope you keep it distinctively different enough from 40K to be legally kosher 

Re: Random WIP
nice... distinct dreadnaught look, but nowadays so many games have them, I don't think you should worry.
Re: Random WIP
@ Masse, looks really good for your second texture! Hell, looks really good full stop!
Small scout drone thingy, quick question, do I model the prop, or would it be best to do that in lua? It will always be spinning as the unit wont ever land...
aGorm
Small scout drone thingy, quick question, do I model the prop, or would it be best to do that in lua? It will always be spinning as the unit wont ever land...
aGorm
Re: Random WIP
since you don't have full alpha for your textures I'd use lua to create one, will look better
Re: Random WIP
EDIT: oh was this reply to agorm? Please people use quotes!rattle wrote:since you don't have full alpha for your textures I'd use lua to create one, will look better
Any examples? I'd like to do it the way it looks the best. And if I can't get team color to look good I won't use it.
Thanks for all the positive comments! I will most certainly need help animating and I do wan't fancy animations

At some point I might give more info about my game. It will be free that much I can tell you.
Last edited by Masse on 07 Jan 2010, 18:29, edited 1 time in total.
Re: Random WIP
Copy the S44 propeller widget.aGorm wrote:@ Masse, looks really good for your second texture! Hell, looks really good full stop!
Small scout drone thingy, quick question, do I model the prop, or would it be best to do that in lua? It will always be spinning as the unit wont ever land...
aGorm

http://spring1944.svn.sourceforge.net/v ... iew=markup
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
Bishop wip for EoW



- Attachments
-
- bishop3.jpg
- (65.05 KiB) Downloaded 2 times
-
- bishop2.jpg (50.16 KiB) Viewed 4172 times
-
- bishop1.jpg
- (65.78 KiB) Downloaded 2 times