Random WIP 2006-2011 - Page 249

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

MidKnight wrote::o :lol:
This will be amazing.
I'd much prefer a Rincewind class, however. >_>
Motile furniture is generally underappreciated in fantasy. While Pratchett gets credit for The Luggage, I have to give the Elemenstor Cycle credit for fleshing out the idea.
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SinbadEV
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Re: Random WIP

Post by SinbadEV »

After throwing together a UV Map I've decided that there are a number of glitches, extra vertices etc so there's going to be a bit of work before I actually get this like I want it... but here's a Rough Draft Render (Texture was done in MSPaint...)...

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Argh
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Re: Random WIP

Post by Argh »

Looks great for a mspaint skin. Needs more character- thus far, it looks like a dresser... doesn't quite convey the "ambulatory" part yet.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

nice dresser

i finished the proportions and put the knight in a pose

going to try to animate with an aggressive forward lean when shooting

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rattle
Damned Developer
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Re: Random WIP

Post by rattle »

nice bob
Argh wrote:IDK, what do you mean by blocking map?
you could model an entire map, render it dedicated and use the height map to specify what can be passed through, slopes, etc.
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smoth
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Re: Random WIP

Post by smoth »

now it makes me think of a guy in power armor :\
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Argh
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Re: Random WIP

Post by Argh »

you could model an entire map, render it dedicated and use the height map to specify what can be passed through, slopes, etc.
That's pretty much what you're seeing here, it's just the simplest version.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

patton tank from BT but will probably show up elsewhere

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

Aggressive forward poses are overrated, remember, AF doesnt like posting borked photoshopped gravity pictures, dont make me do it with that!
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Masse
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Re: Random WIP

Post by Masse »

Orc faction "warrior" for my game. Heavily inspired by Warhammer 40k.

The model has 990 face's and 512x512 texture... not sure about tri count but i'ts probably close to twice the face's. Textures are unfinished and if you guys wan't something to do design a logo for that orc "tribe" and take inspiration from Warhammer and from that model! and the logo's gonna be there where the number 7 is right now.

This is second texture I have done and first uv map i've finished! :)

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Argh
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Re: Random WIP

Post by Argh »

Truly excellent, can't wait to see more, and I hope you keep it distinctively different enough from 40K to be legally kosher :-)
jeykey
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Re: Random WIP

Post by jeykey »

wow , looks great :-)
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rattle
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Re: Random WIP

Post by rattle »

nice... distinct dreadnaught look, but nowadays so many games have them, I don't think you should worry.
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aGorm
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Re: Random WIP

Post by aGorm »

@ Masse, looks really good for your second texture! Hell, looks really good full stop!
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Small scout drone thingy, quick question, do I model the prop, or would it be best to do that in lua? It will always be spinning as the unit wont ever land...

aGorm
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rattle
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Re: Random WIP

Post by rattle »

since you don't have full alpha for your textures I'd use lua to create one, will look better
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Masse
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Re: Random WIP

Post by Masse »

rattle wrote:since you don't have full alpha for your textures I'd use lua to create one, will look better
EDIT: oh was this reply to agorm? Please people use quotes!

Any examples? I'd like to do it the way it looks the best. And if I can't get team color to look good I won't use it.

Thanks for all the positive comments! I will most certainly need help animating and I do wan't fancy animations :P I want the feet to change angle by the angle of terrain. And while your at give it idle animations too! Anyone willing? And I am serious :D

At some point I might give more info about my game. It will be free that much I can tell you.
Last edited by Masse on 07 Jan 2010, 18:29, edited 1 time in total.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

aGorm wrote:@ Masse, looks really good for your second texture! Hell, looks really good full stop!
1.jpg
Small scout drone thingy, quick question, do I model the prop, or would it be best to do that in lua? It will always be spinning as the unit wont ever land...

aGorm
Copy the S44 propeller widget. :-)

http://spring1944.svn.sourceforge.net/v ... iew=markup
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MR.D
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Re: Random WIP

Post by MR.D »

Pretty sexy model there Masse.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Bishop wip for EoW

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Pressure Line
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Joined: 21 May 2007, 02:09

Re: Random WIP

Post by Pressure Line »

Image

currently 326 tris.
Locked

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