Random wip 2012+ - Page 6

Random wip 2012+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random wip 2012+

Post by knorke »

omg i made puzzle pieces for springmapedit.
Image
going for that fine MS-paint look.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random wip 2012+

Post by Pressure Line »

I think it looks pretty neat knorke.

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Zhukov heavy tank.

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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random wip 2012+

Post by smoth »

Wow I like both.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Random wip 2012+

Post by Pressure Line »

^_^ cheers man
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

knorke wrote:omg i made puzzle pieces for springmapedit.
[img]http://h11.abload.de/img/sme_plus_prefabs_equag9jf7.jpg[*img]
going for that fine MS-paint look.

wow.. this gets supermariosh- in a cubistic way. I might give it a try :D
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random wip 2012+

Post by knorke »

I might give it a try :D
well download the tile thingies http://springrts.com/phpbb/download/file.php?id=7006 get springmapeditor and spam its thread with suggestions and bugreports!
http://springrts.com/phpbb/viewtopic.php?f=56&t=16341
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random wip 2012+

Post by MElvinVM »

ARM battlecruiser!

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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: Random wip 2012+

Post by Cheesecan »

Maybe it is the angle of the shot but to me that looks more like a hovercraft with big guns.

Battlecruisers have a distinctive high profile with high deck as most ocean-going vessels see
http://upload.wikimedia.org/wikipedia/c ... ufnell.jpg
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SanadaUjiosan
Conflict Terra Developer
Posts: 907
Joined: 21 Jan 2010, 06:21

Re: Random wip 2012+

Post by SanadaUjiosan »

I agree with Cheesecan's suggestion, but I'm not sure if I think your models are "doing it wrong"

Are you intending these models to sit right on the water, or sink in a bit for the appropriate look?

It kind of depends on how you want to do it, but now they look more like river boats. My mind wanders to the viking longboats and how they were shallow so that they could more easily navigate up rivers. Of course, if you want to just have the models sit on the water, I'd say they're probably fine.

Regardless, the tops look great and I am very envious. I may be scoping out your models for ideas when I start modeling battleships again :wink:
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random wip 2012+

Post by MElvinVM »

Mmh, maybe it can use a more pointy front with perhaps some propagandic symbol on it!
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Random wip 2012+

Post by Anarchid »

Mmh, maybe it can use a more pointy front with perhaps some propagandic symbol on it!
But it's an ARM battlescruiser, which places it in TA universe. Whom would the propaganda affect? The robots of the CORE, or the brainwashed-from-inception clones of ARM? :P
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smoth
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Re: Random wip 2012+

Post by smoth »

arm humans are very susceptible to propaganda, it was a favored tactic of the core. After all the arm and core war was a war of ideas.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

Core has computervirus.. why all the ARM sink relationships with there clonesibblings.. what a dirt backgroundstory.. we should censor TA.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

so rabby smoth said.. add mor polygondetail, your little works dont please the lord.. you are doing 2dart in a 3d mediocre way.. so i added some details... like the gulls.. so smoth said.. this is not enough..
so i shall add...
shells/seaanemones/seestars/Fish/Trees/LittleCrabs...
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(Beherith of old)

DetailOverkill... you happy now?
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everydayImshuffeling.jpg
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

3 days of texturing.. they shall not go unnoticed
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smoth
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Re: Random wip 2012+

Post by smoth »

very nice.
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danil_kalina
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Joined: 08 Feb 2010, 22:21

Re: Random wip 2012+

Post by danil_kalina »

Why does that thing need big dick underneath ? )
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random wip 2012+

Post by PicassoCT »

danil_kalina wrote:Why does that thing need big dick underneath ? )
Realism


Well, you know there are the bees and the flowers, and the flower is actually flesheating, and when it gets to the "Honey, i home in.." part it grabs you and suits you for alimoney. And thats how the little Beheriths are made.
Reproduction of a true story.
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SanadaUjiosan
Conflict Terra Developer
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Joined: 21 Jan 2010, 06:21

Re: Random wip 2012+

Post by SanadaUjiosan »

*squints for a while* Awww... now I can't unsee it :(
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random wip 2012+

Post by KaiserJ »

looks fantastic picasso; great work
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