View topic - Random wip 2012+



All times are UTC + 1 hour


Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 737 posts ]  Go to page Previous  1 ... 27, 28, 29, 30, 31, 32, 33 ... 37  Next
Author Message
 Post subject: Re: Random wip 2012+
PostPosted: 07 Aug 2012, 10:10 
Battletech Developer
User avatar

Joined: 21 May 2007, 01:09
Location: New Zealand
Less talking, MOAR ARTZ!!!

Image


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 07 Aug 2012, 15:42 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
I like the middle one.. very thoughtfull to store the toilettpaper there where it is needed- meaning were enemys might having troublz.


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 07 Aug 2012, 18:53 
Blood & Steel Developer
User avatar

Joined: 25 Aug 2004, 12:31
Location: Has not played *a in years.
what are the variants for?


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 07 Aug 2012, 20:20 
Battletech Developer
User avatar

Joined: 21 May 2007, 01:09
Location: New Zealand
From left:

Von Luckner K65N
Turret: 1xAC20, 2xSRM6, 1xSRM4,1xMG
Hull: 1x Flamer 1x LRM10

Von Luckner K70 (DC)
Turret: 1xPPC, 1xAC10, 1xSRM6,1xMG
Hull: 1x Flamer 1x LRM10

Von Luckner K100 (FS)
Turret: 2xAC20, 1xSRM4

The K65N and K100 are assault tanks, get in close and smash their face in with the big guns (and the K65N's SRM swarm)
The K70 is more of a general purpose tank, effective at all ranges but probably better to leave the close assaults to K65N/K100 variants


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 07 Aug 2012, 20:26 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
They look like new plastic toys.. they lack dirt, and signs of use...


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 07 Aug 2012, 21:16 
Battletech Developer
User avatar

Joined: 21 May 2007, 01:09
Location: New Zealand
PicassoCT wrote:
They look like new plastic toys.. they lack dirt, and signs of use...


Says the guy who puts giant elephant penises on his units :P

I like my *new* tanks to be clean anyway :)


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 08 Aug 2012, 09:05 
Journeywar Developer & Mapper
User avatar

Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
Pressure Line wrote:
PicassoCT wrote:
They look like new plastic toys.. they lack dirt, and signs of use...


Says the guy who puts giant elephant penises on his units :P

I like my *new* tanks to be clean anyway :)


That alien gets a bath now and then.. therefore its allowed to be clean. Now if you are going to mention the rape-alie- that aint dirty... ;)


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 08 Aug 2012, 11:00 
Spring 1944 Developer
User avatar

Joined: 11 Oct 2005, 06:18
Location: Ukraine
It's funny how those battletech tanks look like a cross between KV-1 and Matilda II (not counting weapons ofc).

Are the turrets on the first two still WIP or they are left grey on purpose?


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 08 Aug 2012, 11:09 
Battletech Developer
User avatar

Joined: 21 May 2007, 01:09
Location: New Zealand
That was my inspiration for the tank yuri. KV-1E w/ a Matilda II's sideskirts, so it shouldnt be too surprising that it looks like them :P

Turrets and mantlets still WIP


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 09 Aug 2012, 21:48 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
Lovely tanks! :!:

im back after a couple days, well PL, i agree i made it so that 100% of the texture reflects light like a metal surface, ill have to rework it thanks.
It has been a while since i made a texture 2, when i got to make it i was like, dam how do i know what to reflect or not, ill think about it later xD.

some recent stuff im trying to make, bare in mind its all WIP
Image
i want some feedback on the human model, im not very good at modeling organic stuff, some help would be appreciated.
Image


Last edited by scifi on 09 Aug 2012, 23:00, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 09 Aug 2012, 22:05 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
btw ofc ill have to cut it in parts, spring doesnt allow per vertex animation ;/ but dunno how to do it properly


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 09 Aug 2012, 22:37 
Moderator
User avatar

Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
I am loving the wheel house.

Are there gonna be lots of humans, and at what scale (Might be a little OTT)?


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 09 Aug 2012, 22:40 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
Maybe 4 times the size of an s44 infantry unit,if not more, i want them to be bigger you know.
But the combat system yes thats something i have to look since im looking for fast gunpowder combat, a bit steam-punk style without mechs, grenades pillboxes and soforth.
All of the units are going to be human, if im able to provide on that promise.

The idea on this mod, is to make a age of empire style of combat system,
you evolve as you go with your upgrades in your diferent kind of barracks.(Morph system).
Early units witch disappear with the next morph and so on.
Your looking at Armour classes and so forth. Also this means who evolves faster eventually wins the game.

I wanted to make a resource gathering system, but as you know for starters its easier to use the regular metal extraction system, until i get something more substantial released.

What i plan on doing right of the bat, is replacing energy with a housing/farm system, however unit limit wont play a part in it yet(if it ever will). Essentially food/houses will allow for the production of the most basic units, if you morph the houses/farms further those will start to produce a different type of resource to upgrade your barracks.

Still a very rough idea.


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 09 Aug 2012, 22:54 
Moderator
User avatar

Joined: 29 Apr 2005, 00:14
Location: #moddev - join it!
CT has a working resource gathering gadget. Sounds like an interesting game. :-)

Still I think modelled fingers is too much.


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 09 Aug 2012, 22:56 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
FLOZi wrote:
CT has a working resource gathering gadget. Sounds like an interesting game. :-)

Still I think modelled fingers is too much.

indeed but i as i went on, with blender, i just had to make them even if i remove them later on, since this is using a subdivision modifier i can reduce the detail on it. Or remove the fingers totaly.

A different version harsher to animate though

Image

Image


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 10 Aug 2012, 11:43 
Battletech Developer
User avatar

Joined: 21 May 2007, 01:09
Location: New Zealand
Image

D:


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 10 Aug 2012, 12:36 

Joined: 09 Sep 2007, 20:05
looking good there


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 10 Aug 2012, 13:12 
Moderator
User avatar

Joined: 22 Feb 2006, 01:02
Location: cheap kitchen
cute tanks!

wheel mex(?):
There are bearings for the axis on both sides but it does not look like there is anything to actually turn it. Maybe some gears to get the power from the "machine house" with the smoke stack to the wheel?

humans:
The head looks too flat at front imo. There should be slight dents/holes for the eyes. Atm they look like wearing a spiderman mask. :shock:


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 10 Aug 2012, 16:22 
Community Representative
User avatar

Joined: 08 Sep 2008, 21:59
Location: small cars
cool human model, sci; if it's for spring you may want to use "mitten hands" combining all of the fingers into a single model and then giving the appearance of fingers via normal map

good to see you're "off the wagon" pressureline, cool model


Top
 Offline Profile  
 
 Post subject: Re: Random wip 2012+
PostPosted: 12 Aug 2012, 14:47 
Modeler
User avatar

Joined: 10 May 2009, 11:27
Location: on new sidney
ok after a couple days meddling with low poly human examples concept arts, uvmaps, textures ....

i came up with this
Image

Image

Image

and yeah forgive my madness with modeled fingers xD.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 737 posts ]  Go to page Previous  1 ... 27, 28, 29, 30, 31, 32, 33 ... 37  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

Site layout created by Roflcopter et al.