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 Post subject: Re: Random wip 2012+
PostPosted: 30 Jul 2012, 10:07 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
they look like ripped out of one of those total war games :D

i guess now the suppossed, could you do list follows.. but well, knight era buildings were steady as rock.. so not much to request there.. only question is for more smallish details.. if barracks it is for, were are the trainging strawpuppets? The swoard and shieldracks?


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 Post subject: Re: Random wip 2012+
PostPosted: 30 Jul 2012, 19:45 
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anyways an update, i might have to rework the wall textures

Image
btw here is the oracle texture, nevermind the bad uv placement im just doing this stuff fast and a bit careless.

Image


Last edited by scifi on 06 Oct 2012, 16:22, edited 1 time in total.

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 Post subject: Re: Random wip 2012+
PostPosted: 30 Jul 2012, 20:18 
Journeywar Developer & Mapper
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it certainly doesent look that way...still... mmh.. from the darkness levels i would guess you are located in europe..


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 Post subject: Re: Random wip 2012+
PostPosted: 30 Jul 2012, 20:22 
Damned Developer
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Location: Banned user for reason “Do not post pictures of people fucking cars”
Mix in some colors to break up the grays.. quickest way is putting on some textures with jpeg artifacts at low opacity in a blend mode


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 Post subject: Re: Random wip 2012+
PostPosted: 30 Jul 2012, 23:30 
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Image

Image
hm still not good
btw what i mean by real life textures,are textures i find on the internet like this one. But the rest is made by me and taken from older projects.
Image

Image


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 Post subject: Re: Random wip 2012+
PostPosted: 31 Jul 2012, 16:51 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
Real Life textures are a nice.. basis. But you need to work on them to be really good. Cause this is hollywood, this is were dreams are born, and therefore we make reallife more real then it really is... Try something.. make a cartoon version of the same texture.. and then try to blend it with the original... so long.. till it looks just maybee.. maybee realistic.. then post the results.. or wait

Image

Lets try it with this.. plz post result screen for comparison


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 Post subject: Re: Random wip 2012+
PostPosted: 31 Jul 2012, 20:25 
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i couldnt resist i had to reduce saturation, i reduced the detail to a more simplistic look, also added doors to the thing.

This is in Upspring
Image

Image


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 Post subject: Re: Random wip 2012+
PostPosted: 31 Jul 2012, 20:49 
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I like the second pic more. Keep in mind that things look very flat in Wings3D without specular and normal mapping and self illumination - and thats without more advanced features like parallax mapping and multiple light sources. Crazybump and ShaderMap Pro both give quite good and quick results for normal, parralax and specular maps, though specular always needs some manual fine tuning. If you want, AO bakes can add a great deal at the cost of increased UV space.


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 Post subject: Re: Random wip 2012+
PostPosted: 01 Aug 2012, 18:33 
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hmmm it does look better
Image


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 Post subject: Re: Random wip 2012+
PostPosted: 01 Aug 2012, 21:32 
Journeywar Developer & Mapper
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oh, yes it does.. im sure in some long forgotten castle, some lawyer is opening his case.. because of looking to professional :D

tasty units look tasty.. gonna make that tongue a sticky
Image

Unitlingus


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 Post subject: Re: Random wip 2012+
PostPosted: 02 Aug 2012, 16:32 
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Joined: 21 May 2007, 01:09
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just laying down the base, which will then have a bit of noise, and a whole load of colour applied :)


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 Post subject: Re: Random wip 2012+
PostPosted: 02 Aug 2012, 22:34 
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I like it without noise it is really cute!


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 Post subject: Re: Random wip 2012+
PostPosted: 02 Aug 2012, 23:05 
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The noise makes the difference between this:
Image
and this:
Image
Its just to stop things looking *too* clean


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 Post subject: Re: Random wip 2012+
PostPosted: 02 Aug 2012, 23:29 
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No

That is the difference made by highlighted edges and a better uv map


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 Post subject: Re: Random wip 2012+
PostPosted: 02 Aug 2012, 23:48 
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Also related: Been working with a way to make nice buildpics...
ImageImage
I need to make the tank slightly larger on the groundplate, and possibly de-saturate the ground texture a bit. Might put in a background, but un-decided on that.


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 Post subject: Re: Random wip 2012+
PostPosted: 03 Aug 2012, 05:46 

Joined: 09 Sep 2007, 20:05
Pressure Line wrote:
Also related: Been working with a way to make nice buildpics...
ImageImage
I need to make the tank slightly larger on the groundplate, and possibly de-saturate the ground texture a bit. Might put in a background, but un-decided on that.

imo green on green is fail, otherwise the models themselves look nice. Just make ground sand or something that makes green pop.

edit: I would also recommend background or ground in background too.


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 Post subject: Re: Random wip 2012+
PostPosted: 03 Aug 2012, 05:55 
Journeywar Developer & Mapper
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Location: There is no god - and reality is his prophetess
nah no background is good.. makes for more distinctive shapes on the mechs ..


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 Post subject: Re: Random wip 2012+
PostPosted: 03 Aug 2012, 05:57 

Joined: 09 Sep 2007, 20:05
then what about no background and no ground?


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 Post subject: Re: Random wip 2012+
PostPosted: 03 Aug 2012, 05:59 
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12
Location: There is no god - and reality is his prophetess
why not just make sampe examples for comparison

Image

Mmmh.. the astetics are actually quite compelling. I wouldnt change that.. its very mech warrior-ish.. this is .. reminding you of the table top heritage.. on the right side i have what i have in mind for jw.. but those icons are not for prettyness, more optimized for recognition..

Removing the background.. actually didnt work out well as you can see.. it might make the mches more distinctive in shape, but for the tanks and apcs, and radar and jumpship generators (and i dont know... (elementals?)) it does nothing.

Now for the ultimate test.. in a battle situation your attention is spread thin, especially as a noob. You have stress. So you slide that mouse to the left( or the right) and - two step back gentleman, out of the blink of an eye, got to recognise without really focusing...
still they are beautifull.

Im quite interested on smoths opinion here.. he always had some good advice when it came to interface design


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 Post subject: Re: Random wip 2012+
PostPosted: 03 Aug 2012, 08:53 
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well since it's battletech, i assume there are going to be at least a few (2>) factions, so i'd put faction designations in the background


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