Uv wrapping becomes easier with time, though I found texture painting to still be incredibly difficult. Try looking at the work of others, and analyze what they are doing right, and how they may have achieved that.
Joined: 11 Mar 2010, 09:05 Location: The land of polies.
AO depends on the model and the purpose of sed model. We'd probably have to see it. When I do ao, I just bake it out as a mask and apply it over the diffuse channel of whatever I'm working in so I can manipulate it separately.
If you hate every second of the UVW process and it takes you ridiculous amounts of time, you're probably doing it right. For organic models, use seams -> relaxing. For mechanical models, do strait unfolds on everything.
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